Sarevok's Magic Resistance
MilesBeyond
Member Posts: 324
So, while messing around in BG Tutu, I was doing the last fight. I had Jaheira call up a Nymph. During the battle, this Nymph happened to let off a Hold Monster spell - which completely paralyzed Sarevok, making him easy pickings for my fighters.
Whoops.
Setting aside Sarevok's classification as a monster for a minute, I just hope the dev team remembers to make Sarevok immune to the new spells, otherwise it will be quite an easy battle...
Whoops.
Setting aside Sarevok's classification as a monster for a minute, I just hope the dev team remembers to make Sarevok immune to the new spells, otherwise it will be quite an easy battle...
1
Comments
@MilesBeyond You probably just managed to get really lucky that you overcame his magic resistance and also managed to make him fail his save. Enjoy your victory, sometimes lady luck comes 'a knocking.
I didn't get too lucky, though, considering how a couple of misplaced clicks ended up frying my PC with Fireballs. Through some strange twist of fate, Charname and Sarevok ended up dying at almost the exact same time.
I guess your party members all forget about you the instant you die:
'Hey, who's this dead guy? He looks kinda familiar...'
'Nah, never seen him before. You wanna grab a drink?'
'Sure, but it's your night to buy.'
I'm guessing that with Imoen they hadn't anticipated her being... what she is... back in BG1. I think BG2 starts off assuming she didn't die once in BG1, and of course, she can't die in BG2 until after she gets her soul sucked out of her, so the Imoen thing kinda makes sense
If he had low magic immunity, people would be using cheesy tactics to kill him i.e stun/charm/death spells.
And cheesy player tactics are hard to get rid of if the player is intent on using them (Sarevok isn't backstab immune for instance, so you can more or less oneshot him with a proper setup) - you end up with something like Improved Anvil where there are so many immunities that there's often just one set way to defeat an enemy, with trial and error until you find it.
One of the thing's that annoyed me is that while the creator implores you not to use cheesy pre-buffs or exploits because the enemies don't.. meanwhile the enemies are allowed to set off 20 spell contingencies and have infinite immunity spells while you're buffs are manually stripped off for no reason..Nonsense.
Sorry went off topic I really think they intended players to confront Sarevok on a more physical basis as opposed to magical. And yeh, their will always be cheesy tactics of bringing him down but reducing his immunities would just make him that much easier to beat. Besides, I don't think his companions are as resistant to magic which does add a level of strategy to it.
Sleep
Horror
Blindness
Color Spray
Hold Person
Charm Person
Dire Charm
Slow
Confusion
Emotion: Hopelessness
Domination
Feeblemind
higher caster level effects of Chromatic Orb: stun, weakness, and paralysis
Polymorph Other, i.e., turning him into a squirrel (BG2 spell, but of course Irenicus has those)
i.e., spells that affect the mind, body (other than via elemental damage), or movement.
Because I would dearly love to see him faint dead away into a heap with Color Spray, lol.
I don't recall ever having had any success when casting those types of spells on him, and using wands on him, i.e., sleep, horror, paralysis.
Also I know that wands in BG don't always use the rules they are supposed to. Creatures with magic resistance sometimes don't apply it against wands even for the same spell. (cloudkill and mind flayers come to mind for me) Probably this will be corrected in the EE.
As far as cheesy tactics go, one that will almost certainly still work even after all bugfixes is just summoning as many monsters as you can and sending them in, even from offscreen. Once Sarevok's party has used up most of their best attacks to kill them, summon a second wave and follow them in attacking with bows and slings.