A better pathfinding AI, especially for the party when moving as a group, was probably one of the most often requested things during the EE development.
Now, it's finally done, and this is an achievement, something that can differ the EE version from the vanilla version on its own.
I do notice that occasionally the party will split up when walking to a destination, but now that only happens when the route is genuinely shorter (i.e. My party is on one side of a short wall and I want them to go to the other side of it, and the starting point puts some characters at one end of the wall and some characters at the other end).
Not yet, no. IWD:EE had some other pathfinding improvements, but BGII:EE's update is where the real "meat and potatoes" are as far as changes you'll be able to notice.
I am super excited for this. When my brother first heard about the EEs, his first question was "did they fix the pathfinding?" Now I can finally say "yes."
I am super excited for this. When my brother first heard about the EEs, his first question was "did they fix the pathfinding?" Now I can finally say "yes."
If your brother is unsatisfied make sure to speak to Bollard Firejaw. You'll have to chase him all the way to the outer planes if you want that deposit back! >=D
The pathfinding was probably the most exciting part of 1.3 I think, It'll make dealing with trash mob clean-up so much easier. Typically if the enemy holds very little threat to my party (IE: goblins) I'll just mass-rush them and attack but with the old pathfinding I'd always have to stop someone from wandering off in some far flung direction, or my melee fighters would be stuck behind puny mages trying to pummel the enemy with staves...
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Now, it's finally done, and this is an achievement, something that can differ the EE version from the vanilla version on its own.