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Apply item effects dynamically

lansounetlansounet Member Posts: 1,182
edited August 2012 in Archive (Feature Requests)
I've posted about it in the TobEx wishlist, so why not here.

Currently effects load in a specific order (IESDP link) when they are all loaded at the same time.

Expected : If possible make the effects apply dynamically depending on the effects nature. This is specifically relevant to effects with static modifier and a multiplicative modifier types. When stacking the same effect with different modifier type, the multiplicative type should always go last, as would do a player when equipping items.

Examples : HP modifiers (#17 and #18), Bonus Spells (#42 and #62). Depending on slots where the different modifier types are applied, you may end up with different HP/number of spells when saving and reloading that save.

Discuss.

Comments

  • HvitrEbrithilHvitrEbrithil Member Posts: 36
    I totally agree, it has bugged me sometimes that when I load a save my HP may have disappeared, for instance. But is it doable?
  • AndreaColomboAndreaColombo Member Posts: 5,525
    This must be done so hard it hurts.
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