BG or BGII
North60
Member Posts: 14
heya,
I feel a bit bashful admitting to never playing BG despite enjoying ADnD in my youth and getting wrapped up in EQ, D2 and WoW among some others over the years.
I'm trying to get a decent offline library together and Bladur's Gate is tops on my list but I'm wondering; Is there any reason to play BGE rather than BGEII?
I love jumping into a new game and leaving BG for this long might be more fun than if I would have rushed through it as a younger me so I'm looking for advice on how to appreciate the game to it's absolute fullest extent.
cheers!
P.S.
Some others on my list are Planescape, Icewind Dale and maybe Neverwinter Nights - night comes early north of 60 so if anyone has any favorites to add I'd appreciate the suggestions.
*P.S.S.
Hopefully it goes without saying I'll be scouring the forums for the faq's and noob stuff.
I feel a bit bashful admitting to never playing BG despite enjoying ADnD in my youth and getting wrapped up in EQ, D2 and WoW among some others over the years.
I'm trying to get a decent offline library together and Bladur's Gate is tops on my list but I'm wondering; Is there any reason to play BGE rather than BGEII?
I love jumping into a new game and leaving BG for this long might be more fun than if I would have rushed through it as a younger me so I'm looking for advice on how to appreciate the game to it's absolute fullest extent.
cheers!
P.S.
Some others on my list are Planescape, Icewind Dale and maybe Neverwinter Nights - night comes early north of 60 so if anyone has any favorites to add I'd appreciate the suggestions.
*P.S.S.
Hopefully it goes without saying I'll be scouring the forums for the faq's and noob stuff.
4
Comments
I would have gone straight for latest and greatest. Nice to know there is much gameplay to be had in the Baldur's series alone.
If you get stuck, you can ask on here for advice, and hopefully you won't get spoiled.
There are also ways to boost your stats permanently, making your character more powerful when you bring him/her into BG2.
So I'd say you should absolutely play BG1 if you want to appreciate the saga to its full extent.
If you find yourself bored with the first game for some reason (some people complain the NPCs don't talk as much, or that there's too much wandering around the wilderness), you can power through the main plot in less than 10 hours.
And if I were you, I would avoid mods the first time around. Specially banter packs or romances - you wouldn't introduce people to Star Wars or Harry Potter by showing them fanfiction, no matter how good they're supposed to be.
Now when both the gameplay and graphics are the same, you should start with BG1.
BG1 was minimalistic, the most you got from NPCs was a nod in the right directions. Your companions, without mods at least, are mostly silent interchangable statues getting about one quest each and a few lines of related dialogue. Main quests pacing is mostly dependant on you, and story chapters at times seem to be little more than an annoying split in your journal.
BG2 takes a little bit more modern approach, with smaller cast of more flashed out companions, each getting tons of recorded dialogues, possible romances and multiple party banters. At every point you know what your next main objective is and have a good idea at how to accomplish it. Quests are more complex, involve more dialogue, are more epic in scale (for rather obvious reasons) and really get your attention.
If you don't enjoy just storming into a dungeon crawl "just because it's there" it might be better to start with the second one. I am BG2 fan pimarily, so my opinion might be somewhat swayed.
I'm enjoying the first bit of BGEE on a second archer. I didn't like the way I distributed the ability points the first time around. The second attempt 'woke up' to an initial roll of 94 so points were definitely less of an issue.
I thought about looking into a couple mods but I enjoy stumbling around with a new map and ui and what not. There will be time for mods later. That NPC project sounds very attractive though. I'm only just settling into a party theme sort-to-speak so I imagine that mod would have changed some things but atm i'm not too fussy about who I hang with.
I'm looking forward to playing the saga from beginning to end but for the next bit my internet access is better so I'm trying not to move too far forward. This might be futile but at least I know II and Y will keep me adventuring for some time to come.
Good Hunting!
The more 'involved/epic' BGIIEE will fit nicely next winter and maybe I'll set myself up with a mod or three. For now the minimalistic dungeon crawl is just fine for this BG noob.
Baldur's gate is not a dungeon crawl,even when you compare it to Baldur's Gate 2. Icewind Dale is a dungeon crawl, Diablo is a dungeon crawl, Baldur's Gate is not.
I'll grant, however, that the way the main objectives are handed to the player is far from optimal. Knowing what your next move should be depends on keeping an eye on your journal, and that feature is one of the game's very few flaws.
Unlike BG2 (and most modern cRPGs), the way the game keeps track of your quests is sometimes wonky. There are quite a few redundant entries, some of which can be outdated (referring to a quest or plot point that's already been resolved).
The EE has made things a bit better (implementing BG2's separation of "done" and "not done" quests and keeping your main objective always as the top entry. It's still worse than the original BG2, though, because of the aforementioned problems, and also the fact that some quests are either not moved to the "done" list or are reopened (because they can be given by different NPCs).
And @SionIV I'd just like to note, that I didn't call BG1 a dungeon crawl. What I meant was that within the game there really are multiple classic dungeon crawls with minimal plot exposition as to why should anyone go there. And I find that not caring about them (as I did in my last playthrough) does take away some joy of playing.
Side quests are not SUPPOSED to have much bearing on the main plot, that is why they are sidequests. Games that feature no sidequests tend to be weird when you realize the entire game world has been built exclusively around the plot. You can't explore at all in KOTOR for example, the entire universe is based on the plot of the game. Countless planets, you get to visit what, 6? Sheesh.