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Apply item effects dynamically
I've posted about it in the TobEx wishlist, so why not here.
Currently effects load in a specific order (IESDP link
) when they are all loaded at the same time.
Expected : If possible make the effects apply dynamically depending on the effects nature. This is specifically relevant to effects with static modifier and a multiplicative modifier types. When stacking the same effect with different modifier type, the multiplicative type should always go last, as would do a player when equipping items.
Examples : HP modifiers (#17 and #18), Bonus Spells (#42 and #62). Depending on slots where the different modifier types are applied, you may end up with different HP/number of spells when saving and reloading that save.