Ranger/Cleric
CField17
Member Posts: 122
Can someone please explain how the spells work with this class? Do you get Druid spells? If so, when? I'm sure this has been hashed over many times, but I can't find any definitive answers. Thanks!
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The Bad: access to Druid spells will only be granted when your character hits the appropriate levels as a Ranger (level 6 gives you 1st level Druid spells, for starters).
The Silver Lining: in BG access to Druid spells is based on a R/C's Cleric level. If I'm not mistaken this has been changed in BG2:EE but the rule is reversible via editing baldur.ini. I'm not sure if this is available in IWD:EE.
EDIT: Ninja'ed by about 457824 people. Damn, you people are fast.
Some things to keep in mind: when stealthing, enemies will still mob you. If you aren't careful, this will lead to you being boxed in with no way out.
Sanctuary is your best friend: you can even loot and buff while protected! It's a life saver.
Flails can literally break the game: My ranger/cleric had a flail of action +2 in his off hand (+2 attacks) and in his main hand, the flail of mae. Why? Because it petrifies it's foes. Sure, you can lose out on some loot that way, but the combination actually broke the game. He snuck up to yxionomei (yeah, I'm sure I misspelled that) and hit her in her child form. She was petrified and shattered, taking the heartstone gem with her. I had to reload and kill her the hard way.
However, walking around turning your enemies into statutes is really nifty. And it leads to some interesting strategies. In one fight, I actually made a wall of petrified enemies to protect my character, so he would have time to heal up. Which, come to think of it, is both funny and horrifying at the same time.
Flails are indeed the best weapon type in IWD by a significant margin.
Look for this line and change it to 0 or 1 depending on the behavior you want:
'Game Options', 'Cleric Ranger Spells', '1',
2 FMT, 2 archers, bard and dorf defender....pretty unbalanced grp!
on first run through i used the R/Clr as a secondary tank, having to dependon summoned mobs to offtank atmo, which is kinda tricky BUT no deaths so far....
Obviously id say the rng/clr is useful combo, but kinda replaceable. Maybe i wasnt using the offensive side of cleric properly ? /shrug