Dark Dreams of Furiae - a new module for NWN:EE! Buy now
Expected mod compatibility?
Hello, I was just thinking about starting a BG:EE run soon with a character to be run with SoD, and this question occurred to me. I've already heard, if I didn't misunderstand something, that SCS is not expected to be compatible at release because of Beamdog's changing the AI for SoD.
I like to play with BG1 weapon proficiencies, from BG2 Tweaks, and to occasionally use EE Keeper to change NPC classes and stats. Will these mods and others be automatically compatible with SoD, or will having a character made with them mess everything up in SoD? What if you've changed NPC proficiencies and stats? Would SoD just erase the modded NPC's in favor of vanilla instances of those NPC's, or what? Would they be bugged with pips in the wrong places when exported-imported?
Is it maybe safest to just stick with vanilla BG1:EE characters until SoD is out and has been experimented with?