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The pre-Camelot Adventures of Merlin

CharlestonianTemplarCharlestonianTemplar Member Posts: 855
edited February 2016 in Challenges and Playthroughs
My dear Gorion, today is the sixth day since you were taken from me in the ambush. That place will forever be known as Gorion’s Rest, at least if I have anything to do with it. I took your advice and am travelling with Khalid and Jaheira who will back me up on that I know. On the other hand, you might not be as pleased to know that Imoen is with me too. I know this’s not what you would have wanted for her but neither of us can call Candlekeep home without you there. Since I met up with Imoen the morning after we were ambushed, we’ve travelled through the Crossroads accompanied by two adventurers who were obviously of evil or devious intent but I kept them along for the numbers they added, despite Imoen’s protestations. One of them was obviously a Necromancer, the other I suspect an assassin. They served their purpose as we defeated a War Dog before finally making it to the Friendly Arm Inn where we were immediately attacked by a mage assassin named Tarnesh who we defeated easily. His spellbook gave us his name as well as a few scrolls.

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DEFEATING THE MAGE ASSASSIN AT THE FRIENDLY ARM

We met up with Khalid and Jaheira, reequipped, and headed south toward Nashkel where they were bound before we met up with them. Actually, the other two were headed there too so with no other guidance from you except to find Khalid and Jaheira, it seemed as good a destination as any. The six of us travelled south back through the Crossroads where we battled and defeated a Wild Dog and two War Dogs before making it to Beregost. In Beregost, we had to find a temple which was close by. Jaheira had been bitten by a War Dog, had lost a lot of blood and was unconscious. There I met and enlisted a Morninglord of Lathander, Gavin, which allowed me to release the assassin. Imoen convinced the Necromancer to stay with us – she had some kind of curiosity about him and without the assassin he was too weak to be a threat. We went to rest in an inn called the Red Sheaf, where, as seems to be might lot lately, I was attacked by a stout dwarf who managed to injure Gavin, who collapsed from blood loss. The Necromancer saved the day by casting Horror from a scroll that took the dwarf out of his mind. After that, he just wandered aimlessly and we took him out. We healed Gavin with another trip to the temple (Temple of the Morning) and then rested for the night.

The next day, we hit the smithy, loaded up on sling stones and arrows before heading into the Beregost Wildness. Just south of town, we came across two Ogrillons that we defeated by spreading out and keeping them running in circles while firing sling stones, arrows and spells at them. Further south was the Nashkel Pass where we stumbled on six Hobgoblins that we defeated despite the fact that they were firing arrows back at us. We had barely gathered up their loot and started to walk long before we were attacked by two bandits that we also made quick work of. We also had to kill two Worgs before we made it to Nashkel. As soon as we were in Nashkel, we were warned not to cause trouble, only to be attacked by some kind of priestess as soon as we walked into the Nashkel Inn. Khalid, as a Ranger/Archer, was a big help keeping her off balance with his longbow and I still had two Magic Missiles in my memory and a Scroll of Chromatic Orb which helped. Gavin & Jaheira attacked with their slings and Imoen with her short bow and soon she was a corpse. We met with Berrun Ghastkill, the mayor who was expecting Jaheira. He enlisted us to look into the Nashkel Mines and find out what is happening to the ore that is coming out of there. Shortly after we met a tough looking man in plate mail with a huge two-handed sword. I’d been feeling the need for a real warrior and this guy looked the part. He is on a mission to rescue a woman named Dynahier west of Nashkel. She is a captive at a Gnoll Stronghold so we are going to undertake that mission first, then circle back to the mines.

Treasure of Note: Arms and armor: Helm of Infravision (Gavin), Splint Mail (sold); Scrolls: Magic Missile, Chromatic Orb, Grease, Blindness (Merlin), Horror (Xzar – Necromancer)

Current Disposition: Nashkel Inn

Next Steps: Rescue mission for Minsc to a Gnoll Stronghold west of Nashkel

Level Up: None

Current Party: (Reputation: 11 - Average)
Merlin: Sorcerer//1; sling +1 and Quarter Staff (Neira)
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MERLIN CHARACTER RECORD

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MERLIN INVENTORY

Minsc: Fighter/Berserker//1; Plate Mail, Two-handed sword (N/a) (Spellcaster defend)
Imoen: Thief/Adventurer//1; leather armor, short bow and short sword (War Dog) (Thief defensive)
Gavin: Cleric/Morninglord of Lathander//1; Splint Mail, Sling, Warhammer (Ogrillon) (Cleric Aggressive)
Khalid: Ranger/Archer//1; Studded Leather, Long Bow, Bastard Sword (Worg) (Ranger Ranged)
Jaheira: Fighter/Druid/Priestess of Silvanus/1; Studded leather, Quarter Staff, Club, Sling (Ogrillon) (Druid offensive/defensive)

Mods Used: BG 5512; ToB Patch 26498; ToBEx Beta 0026; BG2 Fixpack (v)10; BGT 118; Dark Side of the Sword Coast (v)2.17; Northern Tales of the Sword Coast (v)170; Northern Tales of the Sword Coast (v)171; Secret of Bonehill (v)2.75; Drizzt Saga (v)3; Lure of Sirine’s Call (v)13; Thalantyr Item Upgrade; BG1 NPC Project (v)22; Indira NPC (v)10.4; Gavin NPC (v)9; BG1 UB (v)13.1; BGSpawn (v)1.12; The White Queen (v)4.1; Amber NPC (v)4; Isra NPC (v)2.1; Fade NPC (v)4.0; Valen NPC (v)45; Auren Aseph (v)9; Sarah NPC (v)3.1; Haldimir NPC (v)2; Tyris Flare (v)7; Hotfix for Gavin BG2 (v) 20; Gavin NPC BG2 (v)20; de’Arnise Romance (v)4; IEP Extended Banter (v)4.2; Viconia Friendship SoA & ToB (v)3.3; Mazzy’s Friendship SoA & ToB (v)2.2; Yoshimo Friendship SoA & ToB (v)3.1; Imoen Friendship SoA & ToB (v)2.2; BG2 UB (v)26; Chosen of Mystra BGII Subrace; SCS (v)30 (minus tactical challenges); P&P Celestials (v)5; NPC Flirt Pack (v)1.03; Romantic Encounters (v)9; Cross Banter Mod Pack for BG2II (v)15; NPC Kit Pack (v)4; Song & Silence Mod for Bards & Thieves (v)6; Divine Remix (Beta)(v)8; Paladins of Faerun Kit Pack (v)4; Sword & Fist (v)7; Rogue Rebalancing (v)4.80; BGT Tweaks (v)11; BG2 Tweak Pack (v)16; Hard Times for BGTv2.4;
Item Randomizer (v)6.8; Mega Mod Kits (v)1.01L; Level 1 NPCs (v)1.9; BP BGT Maps (v)10.2.1

Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
MetallomanEnialusMeliamneRazagrhzJuliusBorisovGoturalBelgarathMTH

Comments

  • I've just started this PC. I'm more of a Paladin and Fighter guy but I thought I'd see how far I could take him.

    Actually, I really wish there was a way that I could play him as a Mage/Druid or Sorcerer/Druid which is far closer to the Merlin in the true Camelot stories. I rolled a few different PCs, a Human (Tiefling) Sorcerer, a Human (Tiefling) Druid, an Elven (Moon Elf) Sorcerer and a Half-Elven (Moon Elf) Druid. After going to Shadowkeeper to align all the stats and alignment with that of Merlin in the D&D Deities and Demigods manual, I ended up reluctantly selecting a Human/Tiefling. Sorcerer.

    I still think he'll be cool, he just would have been more 'realistic' in my mind with a mix of sorcery and druid abilities, even if he had to start with one and then dual-class like humans have to do.

    Oh well, here he is. We'll see how long he lasts. CKT
    MetallomanJuliusBorisovBelgarathMTH
  • EnialusMeliamneEnialusMeliamne Member Posts: 399
    Thank you for sharing this. I enjoyed your Gawain's journey a great deal, and I look forward to reading your Merlin as well!
    JuliusBorisovBelgarathMTH
  • Thank you for sharing this. I enjoyed your Gawain's journey a great deal, and I look forward to reading your Merlin as well!

    Thank you so very much.
  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    edited February 2016
    Okay, I'm gonna throw you a curve ball (in honor of the upcoming baseball season).

    Someone pointed out to me that there WAS a Druidic-Sorcerer kit which is really what I wanted to play Merlin through as. So, I am using that kit and starting anew.

    Unfortunately, the kit is designed for SoA/ToB so you have to go into Shadowkeeper and level down to zero experience and adjust your PC to a 1st level character to use it in BG/TotSC. In so doing, you lose a couple of advantages of the Druidic-Sorcerer; 1) wearing armor like a druid and, 2) using weapons a druid can use.

    Still, I like this better than a straight sorcerer so I'm giving it a go. I like the image I found for a young Merlin so I'm sticking with it with this revised PC. CT
    Post edited by CharlestonianTemplar on
    MetallomanJuliusBorisovEnialusMeliamne
  • MetallomanMetalloman Member, Moderator, Translator (NDA) Posts: 3,975
    Well, you can re-edit in these advantages once starting BGII. :)
    JuliusBorisov
  • My dear Gorion, it has been five days since we were ambushed and I lost you. I have done as you asked and linked up with Khalid and Jaheira who are travelling with me tonight. You likely won’t be pleased to learn that Imoen is also with me. She followed us that night and caught up with me the following morning. By then there was nothing I could do. Without you neither she nor I will be welcome in Candlekeep anymore. Imoen and I, well more me than Imoen, travelled with an unsavory pair as far as the Friendly Army Inn (FAI) and on to Nashkel before I released the nastier of the two in favor of a huge warrior in plate mail with a two-handed sword. His name in Minsc. When I released the first of them the other took his leave as well. Our travels so far have taken Imoen and I and our companions from Gorion’s Rest (the name I’ve given the place you fell and where Imoen and I buried you) through the Crossroads to the FAI, back through the Crossroads, to Beregost, the Beregost Wilderness, the Nashkel Pass and to Nashkel where we are now. I’ve now survived six assassination attempts: two before I left Candlekeep, one on the steps in the Friendly Arm Inn, one in the inn we stayed in while in Beregost and again at the Nashkel Inn in addition to the attempt which took you from me. The attempts in Candlekeep we just two thugs, while the attempt at the FAI was a mage, who managed to incapacitate me with a Sleep Spell and I was at the mercy of my less than trustworthy companions because Imoen was unconscious at the time. I think had we been in the wilderness the runt of the two would have put a knife in me but it was right as the foot of the FAI and there were guards around. I’m pretty sure they stole some scrolls off the mages person although the Necromancer, one of the two, gave me a Scroll of Blindness. I said Imoen was unconscious because she was bitten by a wolf earlier at the Crossroads and had lost a lot of blood. I carried her to the FAI where she was healed by the Gnomish Priestess. The assassin at the inn in Beregost was a dwarf with an axe but we had little trouble with him. We’ve stayed to the roads bur even so, in addition to the wolf, we defeated two Ogrillon, three bandits, six Hobgoblins (Flesh Render Tribe) and a diseased Gibberling.

    Key Event: The last assassin attacked me at the Nashkel Inn. I take it she was a cleric of sorts. I’m not sure she was able to get a spell off because of timely spells, arrows and sling stones hitting her mid-incantation. It was the little runt that got the kill driving his short sword underneath he splint mail shirt. There are advantages to being 3’ tall.

    image
    DEFEATING THE CLERIC ASSASSIN

    Treasure of Note: Arms and armor: Helm of Infravision (Minsc), Splint Mail (kept), Chain Mail (sold); Scrolls: Blindness (from Tarnesh - Merlin)

    Current Disposition: Resting at the Nashkel Inn, buying and selling at the Nashkel store

    Next Steps: Rescue mission for Minsc to a Gnoll Stronghold west of Nashkel

    Level Up: None

    Current Party: (Reputation: 11 - Average)
    Merlin: Sorcerer//1; sling +1* and Quarter Staff (Diseased Gibberling)

    image
    MERLIN CHARACTER RECORD (1ST LEVEL)

    image
    MERLIN INVENTORY (1ST LEVEL)

    Minsc: Fighter/Berserker//1; Plate Mail, Two-handed sword (n/a) (Spellcaster defend)
    Imoen: Thief/Adventurer//1; leather armor, short bow and short sword (Karlat) (Thief defensive)
    Khalid: Ranger/Archer//1; Studded Leather, Long Bow, Bastard Sword (Ogrillon) (Ranger ranged)
    Jaheira: Fighter/Druid/Priestess of Silvanus/1; Studded leather, Quarter Staff, Club, (War Dog) (Druid offensive/defensive)

    Mods Used: BG 5512; ToB Patch 26498; ToBEx Beta 0026; BG2 Fixpack (v)10; BGT 118; Dark Side of the Sword Coast (v)2.17; Northern Tales of the Sword Coast (v)170; Northern Tales of the Sword Coast (v)171; Secret of Bonehill (v)2.75; Drizzt Saga (v)3; Lure of Sirine’s Call (v)13; Thalantyr Item Upgrade; BG1 NPC Project (v)22; Indira NPC (v)10.4; Gavin NPC (v)9; BG1 UB (v)13.1; BGSpawn (v)1.12; The White Queen (v)4.1; Amber NPC (v)4; Isra NPC (v)2.1; Fade NPC (v)4.0; Valen NPC (v)45; Auren Aseph (v)9; Sarah NPC (v)3.1; Haldimir NPC (v)2; Tyris Flare (v)7; Hotfix for Gavin BG2 (v) 20; Gavin NPC BG2 (v)20; de’Arnise Romance (v)4; IEP Extended Banter (v)4.2; Viconia Friendship SoA & ToB (v)3.3; Mazzy’s Friendship SoA & ToB (v)2.2; Yoshimo Friendship SoA & ToB (v)3.1; Imoen Friendship SoA & ToB (v)2.2; BG2 UB (v)26; Chosen of Mystra BGII Subrace; SCS (v)30 (minus tactical challenges); P&P Celestials (v)5; NPC Flirt Pack (v)1.03; Romantic Encounters (v)9; Cross Banter Mod Pack for BG2II (v)15; NPC Kit Pack (v)4; Song & Silence Mod for Bards & Thieves (v)6; Divine Remix (Beta)(v)8; Paladins of Faerun Kit Pack (v)4; Sword & Fist (v)7; Rogue Rebalancing (v)4.80; BGT Tweaks (v)11; BG2 Tweak Pack (v)16; Hard Times for BGTv2.4;
    Item Randomizer (v)6.8; Mega Mod Kits (v)1.01L; Level 1 NPCs (v)1.9; BP BGT Maps (v)10.2.1

    Blue Font: New information;
    Red Font: Monster encounters (first use)
    (Best kill)(Current AI)
    BelgarathMTHMetallomanJuliusBorisov
  • Well, you can re-edit in these advantages once starting BGII. :)

    Thanks Metalloman. That'll be the plan...if I can survive all the flying arrows in BG1/TotSC. :neutral:
    Metalloman
  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    edited February 2016
    My dear Gorion, the mission to rescue Minsc, the Berserkers’, ‘witch’ as he calls her, went off with only one hitch. Jaheira is a warrior at heart and charges into battle like she’s wearing plate armor – but she isn’t. She fell to a Gnolls Slashers’ halberd while we were in the Gnoll Stronghold and we had to get her back to Nashkel for healing. But, we’d travelled too far to go back and time was of the essence so we completed our foray first. Dynahier is an Invoker/Evoker1 which is a pretty strong skillset. Minsc took some hard hits from the halberds used by the Gnolls we encountered and I’m a little worried that the group is soft up front.

    To get to the stronghold we crossed Wilderness Lake where we encountered a single Hobgoblin, I think he was from the Leg Breaker Tribe. Not sure what he was doing out there alone. From there we had to go east to the Xvart Village, to the South Sword Coast and south through Ogre’s Reach before reaching the fortress. We were mostly unmolested although Khalid took an arrow from a Hobgoblin as we were passing though Ogre’s Reach. In fact, had we wanted to battle there we were pursued by an Ogre, one or two Ogrillons and a three or four Hobgoblins so there was plenty to be had. We managed to evade them and get Khalid to safety. Getting to Dynahier was our priority so stopping to battle would just slow us down.

    Key Event: I expected more from the Gnoll Stronghold but there were very few Gnolls actually there so with the exception of Jaheira’s ugly gash, the stronghold yielded little resistance. We defeated two Ogrillons on a rickety bridge leading to the stronghold and then a couple of Gnolls with halberds guarding the stairs. We killed a Gnoll Chieftain, a Gnoll Veteran and four other Gnolls, all with halberds2, and three wild dogs and we were out of there with Dynahier. There’s more to explore there but I time is of the essence in Nashkel too. I’ll plan to double back sometime and see what else is there.

    Treasure of Note: Arms and armor: Bracers of Defense AC8 (Dynahier); Scrolls:

    Current Disposition: Resting at the Nashkel Inn, buying and selling at the Nashkel store

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    MINSC, KHALID & IMOEN CHATTING IN THE HALL

    Next Steps: Investigate the Nashkel Mines

    Level Up: None

    Current Party: (Reputation: 11 - Average)
    Merlin: Sorcerer//1; sling +1* and Quarter Staff* (Diseased Gibberling)

    NPC CLOSEUP (MINSC)
    Minsc: Fighter/Berserker//1; Plate Mail, two-handed sword** (Two-Handed Weapon Style**) (Hairtooth) (Spellcaster defend)
    image
    MINSC CHARACTER RECORD (1ST LEVEL)

    image
    MINSC INVENTORY (1ST LEVEL)

    Imoen: Thief/Adventurer//1; leather armor, short bow* and short sword* (Karlat) (Thief defensive)
    Khalid: Ranger/Archer//1; Studded Leather, Long Bow*** and Bastard Sword* (Ogrillon) (Ranger ranged)
    Jaheira: Fighter/Druid/Priestess of Silvanus/1; Studded leather, Quarter Staff* and Club*, (War Dog) (Druid offensive/defensive)
    Dynahier: Mage/Invoker; Bracers of Defense AC8 with Dart*; (None)(Wizard Defensive)

    Mods Used: BG 5512; ToB Patch 26498; ToBEx Beta 0026; BG2 Fixpack (v)10; BGT 118; Dark Side of the Sword Coast (v)2.17; Northern Tales of the Sword Coast (v)170; Northern Tales of the Sword Coast (v)171; Secret of Bonehill (v)2.75; Drizzt Saga (v)3; Lure of Sirine’s Call (v)13; Thalantyr Item Upgrade; BG1 NPC Project (v)22; Indira NPC (v)10.4; Gavin NPC (v)9; BG1 UB (v)13.1; BGSpawn (v)1.12; The White Queen (v)4.1; Amber NPC (v)4; Isra NPC (v)2.1; Fade NPC (v)4.0; Valen NPC (v)45; Auren Aseph (v)9; Sarah NPC (v)3.1; Haldimir NPC (v)2; Tyris Flare (v)7; Hotfix for Gavin BG2 (v) 20; Gavin NPC BG2 (v)20; de’Arnise Romance (v)4; IEP Extended Banter (v)4.2; Viconia Friendship SoA & ToB (v)3.3; Mazzy’s Friendship SoA & ToB (v)2.2; Yoshimo Friendship SoA & ToB (v)3.1; Imoen Friendship SoA & ToB (v)2.2; BG2 UB (v)26; Chosen of Mystra BGII Subrace; SCS (v)30 (minus tactical challenges); P&P Celestials (v)5; NPC Flirt Pack (v)1.03; Romantic Encounters (v)9; Cross Banter Mod Pack for BG2II (v)15; NPC Kit Pack (v)4; Song & Silence Mod for Bards & Thieves (v)6; Divine Remix (Beta)(v)8; Paladins of Faerun Kit Pack (v)4; Sword & Fist (v)7; Rogue Rebalancing (v)4.80; BGT Tweaks (v)11; BG2 Tweak Pack (v)16; Hard Times for BGTv2.4;
    Item Randomizer (v)6.8; Mega Mod Kits (v)1.01L; Level 1 NPCs (v)1.9; BP BGT Maps (v)10.2.1

    Blue Font: New information;
    Red Font: Monster encounters (first use)
    (Best kill)(Current AI)


    1 I play that specialist mages can only place spells from their own school in their spellbook so, e.g. Dynahier, an Invoker will only have Magic Missile, Chromatic Orb and Shield in her first level spellbook. These spells are given to them by their guild as they advance in levels and become able to use spells of the next higher level. They can, however, freely use scrolls from other schools. In my games, both specialist mages and thieves belong to a guild somewhere and receive their ‘promotions’ and spells/skills from their guild master/mistress until they reach ‘name-level’ (11th level/12th level respectively), at which time they are of sufficient level to start their own guild should they wish (and potentially become a threat to their current guild master/mistress).


    2 Not sure but it seems something I’ve done has reduced the number and frequency of foes I’m meeting. I have SCS installed (minus tactical challenges) but with everything else, e.g. Better calls for help, Better General AI, Smarter Mages and Clerics, etc. Normally the Gnoll Stronghold has nearly 30-40 Gnolls rather than <10. The mission was to get Dynahier so we didn’t mess with the lower caves but I suspect there will be fewer Xvarts there when we backtrack through there later. Not sure what the deal is.
    Post edited by CharlestonianTemplar on
    MetallomanJuliusBorisovBelgarathMTH
  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    My dear Gorion, I have been to the Nashkel Mines and uncovered the source of the problems there. A Half-Orc Cleric was overseeing an operation to poison the ore. He had Kobolds to do his bidding and they, not demons, were the source of the fear that was prevalent throughout the region. The mines were four levels deep, the first two being relatively easy from a combat perspective. We conducted a reconnaissance of the entire area outside the mines before descending into them. There we rested once and were disturbed by a Winter Wolf (Imoen/2) and killed him without injury. In addition, we were attacked by two Cave Bears and, in a storage building, three War Dogs, one of which bit Jaheira in a place just behind her knee and we could not stop from bleeding before she lost consciousness. The Priest of Helm in Nashkel was able to bring her back to where we could continue our adventures. As far as Kobolds go, we destroyed two Kobold Shaman’s with Maces, four unarmed Kobold Guards, two Kobold Captains with Longbows and 25 Kobolds with Short Bow and/or Short Swords and 17 more Kobolds with Short Bow and/or Short Swords on the first two levels of the mines.

    Before we descended we came across a Paladin/Cavalier named Isra who was providing protection for a man who was working on a sculpture. He’d stolen two emeralds from Nashkel and was wanted there but Isra thought his intent good enough to justify protection. It turned out that a bounty hunter, Greywolf, who I’d been mistaken for in Nashkel, showed up just as we were talking to Isra and watching this man work. Greywolf became hostile and attacked us. With Isra’s help we defeated him but sadly the sculptor died just as he finished his work of art (Minsc/2). Back in the mines, we were a bit busier on the 3rd level down, destroying our first two undead, a Ghast and a Ghoul, in addition to two Huge Spiders, four Kobold Commando’s and 31 Kobolds, all with Short Bow and/or Short Swords. (Khalid/2, Dynahier/2, Imoen/3). Four levels down, we confronted the Half-Orc Cleric with 13 Kobolds, most with Short Swords, and 11 Skeleton’s. We destroyed him and his ‘minions’ and secured a decent bounty (Merlin/2). Among the Half-Orc, Mulahey’s belongings was a letter leading us to a contact of his in Beregost. The trail leads there next.

    Highlighted Event: I can never let my guard down. I keep wanting to take a breath after a strenuous battle only to find another awaits me. We battled a Ghoul and two Gray Ooze before we left the mines, then had to escape some human attackers and worgs that came after us when we emerged far to the east of the mine entrance. Finally, back in Nashkel, we stopped at the temple and store before heading for the inn. As we approached, an assassin who’d was waiting out front, hailed me and attacked. We spread out and defeated him rather easily. He carried some scrolls and throwing axes so I guess he was a fighter/mage type. Like the others he also carried a letter offering him a sum of gold to kill me.

    image
    ANOTHER ASSASSIN IN NASHKEL

    Treasure of Note: Arms and armor: Halberd +1, Short Sword +1 (Imoen), Cleric Gloves (TBD); Scrolls: Skull Trap; Gems/Gold/Jewelry: 2 Emeralds (turned in), 750gps, 102gps,

    Current Disposition: Resting at the Nashkel Inn, buying and selling at the Nashkel store

    Next Steps: Travel to Beregost to confront Tarnesh

    Level Up:
     Imoen to Footpad and Cutpurse (Thief/Adventurer//2,3) and added 50% to her Find/Remove Traps ability (90%)
     Minsc to Berserker/2
     Khalid to Strider (Ranger/Archer//2)
     Dynahier to Greater Prestidigitator (Mage/Evoker//2) selected to memorize Chromatic Orb
     Merlin to Druidic-Sorcerer/2. Can cast one additional 1st level Druid/Sorcerer spell
     Jaheira to Fighter/Druid (Priestess of Silvanus) 1/2 Can cast one additional 1st level Druid spell (??????)

    Current Party: (Reputation: 11 - Average)
    Merlin: Druidic-Sorcerer//2; sling +1* and Quarter Staff* (Diseased Gibberling)
    Minsc: Fighter/Berserker//2; Plate Mail, two-handed sword** (Two-Handed Weapon Style**) (Hairtooth) (Spellcaster defend)
    NPC Closeup (Imoen)

    image
    IMOEN CHARACTER RECORD

    image
    IMOEN INVENTORY

    Imoen: Thief/Adventurer//3; leather armor, short bow* and short sword* (Karlat) (Thief defensive)
    Khalid: Ranger/Archer//2; Studded Leather, Long Bow*** and Bastard Sword* (Winter Wolf) (Ranger ranged)
    Jaheira: Fighter/Druid (Priestess of Silvanus) 1/2; Studded leather, Quarter Staff* and Club*, (War Dog) (Druid offensive/defensive)
    Dynahier: Mage/Invoker//2; Bracers of Defense AC8 with Dart*; (None) (Wizard Defensive)

    Mods Used: BG 5512; ToB Patch 26498; ToBEx Beta 0026; BG2 Fixpack (v)10; BGT 118; Dark Side of the Sword Coast (v)2.17; Northern Tales of the Sword Coast (v)170; Northern Tales of the Sword Coast (v)171; Secret of Bonehill (v)2.75; Drizzt Saga (v)3; Lure of Sirine’s Call (v)13; Thalantyr Item Upgrade; BG1 NPC Project (v)22; Indira NPC (v)10.4; Gavin NPC (v)9; BG1 UB (v)13.1; BGSpawn (v)1.12; The White Queen (v)4.1; Amber NPC (v)4; Isra NPC (v)2.1; Fade NPC (v)4.0; Valen NPC (v)45; Auren Aseph (v)9; Sarah NPC (v)3.1; Haldimir NPC (v)2; Tyris Flare (v)7; Hotfix for Gavin BG2 (v) 20; Gavin NPC BG2 (v)20; de’Arnise Romance (v)4; IEP Extended Banter (v)4.2; Viconia Friendship SoA & ToB (v)3.3; Mazzy’s Friendship SoA & ToB (v)2.2; Yoshimo Friendship SoA & ToB (v)3.1; Imoen Friendship SoA & ToB (v)2.2; BG2 UB (v)26; Chosen of Mystra BGII Subrace; SCS (v)30 (minus tactical challenges); P&P Celestials (v)5; NPC Flirt Pack (v)1.03; Romantic Encounters (v)9; Cross Banter Mod Pack for BG2II (v)15; NPC Kit Pack (v)4; Song & Silence Mod for Bards & Thieves (v)6; Divine Remix (Beta)(v)8; Paladins of Faerun Kit Pack (v)4; Sword & Fist (v)7; Rogue Rebalancing (v)4.80; BGT Tweaks (v)11; BG2 Tweak Pack (v)16; Hard Times for BGTv2.4;
    Item Randomizer (v)6.8; Mega Mod Kits (v)1.01L; Level 1 NPCs (v)1.9; BP BGT Maps (v)10.2.1

    (Best kill)(Current AI)
    EnialusMeliamneJuliusBorisovMetalloman
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