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Repeating Crash in BP2 while fighting Fallen Devas

DonnyBrookDonnyBrook Member Posts: 9
edited January 2015 in BGII:EE Bugs (v1.3.2064)
The game crashes every time in this fight right after one of the devas casts ~"Blade Barrier". Of course there is alot more going on and it is hard to isolate. Attached are three dmp files.

Comments

  • Gate70Gate70 Member, Developer Posts: 3,871
    Is your game modded at all @DonnyBrook‌

    & if pc, could you advise what graphics cars and driver please.
    Thanks
  • DonnyBrookDonnyBrook Member Posts: 9
    edited January 2015
    Hello @Gate70. No game mods except I lifted the level 40 XP cap. The only character to have reached LVL 41 is the one I brought in from TOB. All other characters are default Black Pits 2 characters.

    I have two Geforce GTX 570 cards and the driver is 344.75

    Things I do in the battle:

    ~Round 1 - devas cast protection from good
    Fighter/Rogue 1: time trap
    Barbarian: Use berserker enrage
    Fighter/Priest: Cast energy blades
    Sorceress: Summon Planetar
    Archer: item improved haste
    Bard kit 2: time trap

    ~Round 2 - devas start casting blade barriers
    Fighter/Rogue 1: vhailor helm simulacrum
    Barbarian: drink potion of heroism
    Fighter/Priest: improved whirlwind attack ability; could this be it? stacked on energy blades?
    Sorceress: mordenkainen sword
    Archer: improved whirlwind attack
    Bard kit 2: item improved haste

    ~Round 3 - by now the devas are either coming at me or finishing their blade barrier spells
    Fighter/Rogue 1: time trap set off second, simulacrum cast, attacking one deva
    Barbarian: time stopped
    Fighter/Priest: time stopped
    Sorceress: time stopped, prob still casting
    Archer: time stopped
    Bard kit 2: time trap set off first, use belt ability to raise CON

    ~round 4 - The game crashes around this time after the time traps are done and normal combat resumes

    If I do nothing at all the game doesn't crash, devas cast all their spells, attack me and I die swiftly.



  • Gate70Gate70 Member, Developer Posts: 3,871
    OK, could you attach a save please.
    Thanks
  • DonnyBrookDonnyBrook Member Posts: 9
    Thanks for taking a look!
  • Gate70Gate70 Member, Developer Posts: 3,871
    OK. I can replicate using the steps above. Will dig around when I get some down-time.
    Thanks
  • DonnyBrookDonnyBrook Member Posts: 9
    Hello Gate70, did you find anything?
  • Gate70Gate70 Member, Developer Posts: 3,871
    I can remember reproducing it but not any more detail. Having looked again, I can get an intermittent repro but if I try in the public beta update I cannot reproduce it. Do you have access to the beta.
    (& I have a save after the event, thought I'd provided that before - assume you don't need one?)
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