[Spoilers] The Umbral Accord
TheArtisan Member Posts: 3,277
edited April 2016 in Baldur's Gate: Siege of Dragonspear
During the conversation between the Hephernaan and the Hooded Man, they mentioned the Umbral Accord which I assumed to be some kind of organization. Except... we find out at the end that Hephernaan is actually a fiend serving Belhifet and the Accord, to my knowledge, is never brought up again. I don't remember the name being brought up in Icewind Dale either. From what I can tell from the dialogue where it is mentioned Belhifet is part of it so it may be some kind of group of devils in the Nine Hells and even Jo-*ahem* I mean, you-know-who has some level of respect for them.
Now I messed up really badly while infiltrating Dragonspear castle and didn't learn anything about Hephernaan so I can't be sure nothing is mentioned there, but I'm wondering if anyone else caught something I missed.
Suprised there is so little discussion about this. Is this a teaser for potential for a future BG story? Umbra means 'shadow' in Latin, and accord implies that there is an agreement, or treaty, or agreement between... shadowy wizards?
The Umbral Accord is, indeed, brought up during a single conversation between Hephernaan and the Hooded Man (that's the appropriate way to refer to him in SoD). Whether it's been put in as a teaser for a future expansion, as an introduction to a new enemy we might see in later writing, a missed opportunity to enhance the story, or something that had to be cut from the game only the writers themselves could tell you.
You didn't miss anything, however, as far as I know, there are no additional mentions in this game to the Umbral Accord after this conversation. The accord does NOT come up in the basement of DSC.
I'd also like ask @Artemius_I that you go ahead and put your first paragraph in spoiler tags please. Yes, I realize the thread is tagged with spoiler, but I still prefer that we double ensure people don't read what they don't want to.
I could be wrong though.
My actual guess was that they're there because they had the assets and made encounter design less boring. But it's cool to think about.