I posted the other day about near infinity and am happy to say that I am now confident I can get it to do what I want it to do in terms of item modification/creation.
I've hit a bit of a wall however when it comes to WeiDU. I've been reading everything on the internet about it and the only answers I can find seem to be conflicting.
I'd like to be able to edit/create item names and descriptions without messing with the dialog.tlk file, and from what I've read WeiDU is the best way to go about doing this.
However. I cannot, for the life of me, create a .tp2 file in which to put the necessary text. I can create a notepad file (.txt), input the text, then 'brute force' it into a .tp2 file, but then said file cannot be opened as 'windows doesn't know what software to open it with'.
So that's the first question, what is a .tp2 file and how do I make one?
Second question regards WeiDU setup/locations. I've read that all I need to do to turn an edited item into a mod, is to have the necessary files in a folder (.ITM, .tp2) along with a renamed copy of weiDU.exe, and then run WeiDU.exe.
I've also read that i need to backup various files, put them in different places, relate them back to the game directory.... - i literally don't know what any of this means, and am really hoping it is as straightforward as previously mentioned above.
I have attempted (with a brute-forced) .tp2 file, the method mentioned above to install my wannabe mod, and wherever I put the folder (bg:ee, 0786, etc etc) weiDU tells me to run it in the infinity engine game directory.
Sorry to clog the forums with these nubesque requests for assistance. I can usually figure most stuff like this out but different peoples methods that i read online are causing me to drown in information, and a concise approach would be a huge benefit!
Thanks in advance