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AI tweak: when characters cast defensive spells out of combat they shouldn't respond to move command

bob_vengbob_veng Member Posts: 2,308
this would prevent unintentional interruption by the player.

Comments

  • IliusIlius Member Posts: 5
    Similarly, could you permit spellcasting on friendly invisible units and prevent thieves from trying to hide in shadows while a friendly unit is about to cast a spell on them? This will prevent more unintentional interruptions
  • smeagolheartsmeagolheart Member Posts: 7,963
    I've disabled the advanced ai defensive and offensive spellcasting.

    The AI just shoots it's load of offensive and defensive spells at the first fight seemingly without regard of challenge level.
  • MrGuseMrGuse Member Posts: 30
    What you really want is Dragon Age level AI settings, which would be truly "Enhanced" (though I don't even want to imagine the programming that it would take).

    Here's where someone points out that the "DA:O Tactics in BG" mod has existed for 7 years...
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