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Durlag's Tower Level 3 - No teleportation to Chess room

comebackhomecomebackhome Member Posts: 254
edited May 2016 in General Modding
CURRENT BEHAVIOUR

Occasionally (as confirmed by various other forums) killing all the unique enemies in the four challenge rooms (Fire, Swamp, Rock/Air?, Ice) does not teleport CHARNAME & party to the chess room. Loading the autosave at the beginning of the floor can sometimes fix this. I believe it has to do with the unique properties of the enemies (i.e. in the Fire room, enemies spawning each time the woman fires an arrow/fireball).

EXPECTED BEHAVIOUR

Once all unique enemies are killed in the four challenge rooms, CHARNAME & party are automically teleported to Chess room on the far end of the chess board.

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Tried to apply CLUAConsole:SetGlobal("DMWWFissionBurn","GLOBAL",1)

but received error so now stuck in Durlags tower..

Using SCS.

Comments

  • elminsterelminster Member, Developer Posts: 16,315
    Looks like its an issue specific to SCS. Try using

    C:SetGlobal("DMWWFissionBurn","GLOBAL",1)
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