Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


Neverwinter Nights: Enhanced Edition has been released! Visit to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Merlane. Does anyone here know what that is?

chimericchimeric Member Posts: 1,163
Old-timers, stand up! *creak* :lol:

For those who don't know, the merlane is one of the most interesting wizard kits from before the word "kit." This is the issue of the Dragon Magazine that introduces him (BTW, go up in the directory and you'll find all issues of the Dragon and more):

Bringing this fellow to Baldur's Gate as a PC kit would be difficult, considering the fast-paced and "homeless" nature of the game, but for BG2 - well, that's is something to do at your wizard stronghold. A merlane could also make a wonderful NPC.



  • scriverscriver Member Posts: 1,743
    From the name I was expecting something more Merlin-esque.

  • AquadrizztAquadrizzt Member Posts: 881
    The kit itself doesn't look too hard to implement to be honest. Its just a Transmuter with a focus on animals and magical beasts.

  • chimericchimeric Member Posts: 1,163
    But it focuses on breeding them and inventing them from scratch! It's not a whip-bang-summon a magical beastie for 1 turn kind of kit. This is the sort of wizard deserving of the name, more than a walking cannon. Implementing it would take good dialogue, opportunities to sell these creatures or use them somehow - a more sophisticated world than BG, in short. More like PST. But for BG2 - I think it could work.

  • subtledoctorsubtledoctor Member Posts: 9,821
    Well, not every Merlane invents new beasts every day before breakfast, right? Else there would be an infinity of unique monsters. Successfully breeding brand-new animals - even ones as simple as gibberlings - presumably takes years of research and many unsuccessful attempts. Take something like a basilisk, now: that is presumably the pinnacle of some wizard's entire career. It might even have taken successive generations, with each apprentice picking up where his master left off, until they succeeded. (After which the breeding pair of monsters promptly escaped into the wild and wreaked havoc on the local ecosystem, as those stories must always go.)

    And surely, any wizard in this field must be familiar with the research and products of others. Therefore I could see a member of this kit being like a cross between a Transmuter and Conjurer and Enchanter, focusing on the ability to create/summon/tame unnatural beasts.

    So, while such a wizard might spend a lot of time creating truly novel monsters, in the extremely short time-frame of these games I think it is reasonable to depend on the ability to reliably summon fantastical creatures that already exist.

  • chimericchimeric Member Posts: 1,163
    But that's not interesting at all.

  • subtledoctorsubtledoctor Member Posts: 9,821
    Well, there is a spectrum from "interesting-but-impossible" to "possible-but-boring." You have to find the right point on that spectrum...

Sign In or Register to comment.