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Contingencies and Sequencers Post v2.0 - How or Why?
Does anyone know how to use Opcode 234 (Create Contingency) or Opcode 257 (Create Spell Sequencer) in v.2.0 or later without hijacking one of the vanilla spell's parent resref's (SPWI420, SPWI617, SPWI710, SPWI809, or SPWI908)?
So far it appears to now be hard-coded to require one of these parent resources, otherwise the game crashes immediately upon activating the effect or completing the spell selection, depending on how its used.
Are we now limited to a maximum of 5 different Contingency/Sequencer spells?
Their related opcodes (232, 256, 258, & 260) all continue to work just fine, as they did pre-v.2.0.