so obviously while you're designing characters you've got to put some thought into making their costumes meaningful - like, realistically, a wizard might not dress up like a wizard every day, but when you're designing something for an audience it's best to have visual cues and make him look a little wizardy even if he's trying to hide the fact that he is one.
but then i started thinking about how some of these character designs probably went down in the characters' personal histories - i mean, when it comes to really badass suits of armour or what have you, they probably had to go sit down with someone and commission it.
i really want to hear the conversations between the characters who act like they're too cool to care about pointless stuff like fashion, and their armourers, like, the conversations sarevok and dorn had to have at some point - you know sarevok at least didn't just loot that out some ruin. at some point, before his reputation, he probably got way too enthusiastic about wanting a totally rad helmet where he looks out of a demon mouth, and the armourer was just like "ugh, another one of these dipwads. im charging double." meanwhile, dorn is telling some poor frightened dwarf that he needs a skull on his codpiece, and his armourer spends the rest of the discussion trying to steer him away from explaining how it's like, a metaphor.