So, after my Core Four
playthrough died because I really wasn't enjoying it, I've been considering coming back with something new. After all, SCS seems pretty fun overall, so it's definitely a run I'll want to do. After some considering, I've come up with a decently fun concept for another run, so let's see how this one fares. As with the old one, this one has two concepts to it;
1 - It's an almost blind SCS run. I have played through BG1 SCS twice now, but both times has been largely bypassing everything in stealth and cheesed fights, so it's almost like I havn't actually played it. I know a bit more of what to expect though. I still havn't touched BG2 SCS, and know nothing outside of what I had to read while installing the mod and what people have told me. So playing through it for the first time will definitely be interesting.
2 - I wanted a strong party this time around, but still no ridiculous powergaming party, so I decided that an Unusuals run would be perfect. What that means is that I can't play any class I've ever killed Sarevok, Irenicus or Amelyssan with, meaning that Berzerker, Kensai, Archer, Cavalier, Inquisitor, Avenger, Totemic Druid, Shaman, Barbarian, Sorcerer and literally every dual- and multi-class are off the table (Yes, even cleric/thieves). Oh, and Dwarven Defenders aren't allowed either, just because they seem way too strong to be fun.
I know this run might be borderline easy and not the most interesting of runs, but I'll still do a playthrough on it because I enjoy it, and at least a few people seem to enjoy reading it. Who knows, maybe we're in for a ton of fun and interesting stuffs. At least the classes will be pretty interesting.
So, here we go again!