First off, I just completed the game after gaming at least an hour each day, enthralled to advance through the story each time!
I've been a huge Baldur's Gate fan for at least 10 years, having played all the originals, IWD series, NWN series and Dark Alliance series (with Demon Stone on my to-do list), though please note I have only played the original EE and not BG2EE. I didn't have many worries that the game wouldn't match up to the originals as there's ample room in material to do so. Overall I'm fairly impressed with the game. I enjoyed the larger scale battles with the coalition forces on your side, side quests, visiting Toril's historically rich areas, the connection between Belhifet's promise to return, Caelar Argent, Hephernaan and many other things. I had a few dislikes of the game (though they didn't include any of the 'popular' controversial moments). Most of the dislikes were fairly small that they didn't affect gameplay or the story, however I did notice that the game felt like a mish-mash of the Icewind Dale saga and the NWN (up to & including Hordes of the Underdark) saga, for better or worse.
Such examples included a heroic character (Caelar/Jerrod) leading a combined group of, usually squabbling (Humanoids such as orcs and orogs vs humans and dwarves/Warring Barbarian tribes), people to fight a spellcaster (Hephernaan/Erakon) who opens a portal to the hells. The lead female character with righteous purpose and a huge army (Caelar/Valsharess) are betrayed by a devil (Belhifet/Mephistopheles), even though they are bound to each other (Hephernaan being Caelar's right hand man/Mephistopheles being actually bound). Eventually the combatants (Crusaders & Coalition/Barbarians and Erakon's mercenaries) decide to fight together against the evil creatures and defeat them, with the heroic character (Caelar/Jerrod) sealing the portal and potentially killing themselves in the process (Jerrod going Han Solo/Caelar most likely soon to fight Belhifet's hordes alone).
I do have a few queries about certain plot lines that I didn't fully understand.
Sarevok's Sword - Is that referring to the sword we find in Baldur's Gate 2 or his secret sword in Cyric's Temple? I assume the former as it's mentioned it was last seen by the PC in Sarevok's grasp. If so, why are his followers trying to protect it? If I recall, it's a good sword but nothing incredible in BG2. Is this expanded upon in BG2EE or is it retrieved as more of a symbol for his people?
Hephernaan and Irenicus conversation - Hephernaan speaks about a group, whose name now escapes me (something beginning with A if I'm not mistaken). Is this group already known within the canon of the Forgotten Realms or created for SoD/Baldur's Gate saga? I've heard mention of it being the group we see at the end of Shadows of Amn, hooded figures discussing the fate of the Bhaalspawn.
Hephernaan's plans - When we meet (and battle) Hephernaan in Dragonspear Castle we find out his plans are more sinister than anyone could suspect. When we parley with Caelar and her commanders, we should be able to oust Hephernaan as a traitor to her cause, or at least highlight it to her, even if she dismisses it in her arrogant manner. I'm curious to know why this may not be an option, short of the game ending sooner.
Irenicus dream sequences - Again, trying to recover my distant memories of BG2 but didn't Irenicus' dream sequences only start once he and Bodhi had taken yours and Imoen's souls? Was he always able to do this and only decided to reveal it later in BG2? What magic is there available to do this? Is there mention of it within other Forgotten Realms tales?
Belhifet's Banishment - For those of you who haven't played Icewind Dale, do not read this part. Icewind Dale is set in 1271DR and by the end of the game he is banished for 100 years. Does this mean his plan was to have his armies attack Toril, somewhat leaderless, for 3 years before he could return? If his minions within Avernus are any standard of what his army is like, then I don't think Toril has anything to fear. Even the Crusader militia were stronger than them, so going up against armies from places such as Baldur's Gate, Waterdeep, Neverwinter, Luskan, Daggerford, Amn etc while without the main brain behind the plot is a little foolish of him.
Soultaker Dagger - Any idea how Irenicus got his hands on it? We're assuming at this point your PC has completed Tales of the Sword Coast but there's no mention of how he acquired it and why. Surely he couldn't have known Entar's daughter would join them? Sure, he could have had someone else murdered, but Skie was a particular blow to the PC and various elites in Baldur's Gate, so killing another may have had much less of a consequence for the character (in terms of her being quite defenceless, daughter of a Duke, your promise to the Duke). If I'm not mistaken, Belt asks about the dagger during the public shaming of your PC, but how could he have known about it? Did Skie get her hands on the dagger and inadvertently provide Irenicus with it? Was it Naaber? I bet it was Naaber...
How about now?
Now? ( ͡° ͜ʖ ͡°)
Also I have to mention, the music score to this game is PHENOMENAL!