Little disappointed with bg2ee.
patrickontoast
Member Posts: 1
First off I love this game, I've spent at least a couple hundred hours playing it. Then I bought bgee. And what bugs me is the assumptions the developers made regarding my choice of companions. Imoen for instance, in bg2ee she's too child-like for my taste("this place is just too darn creepy...")so I would never have traveled with her. Same with Minsc. If you close your eyes and listen to him talk it's not difficult to imagine him as a disney cartoon character.And Jaheira talks to you as if you were a 6 year old.
So I rejected all of them in bgee(premonition), and yet there they are in bg2ee. Also it bugs me that Imoen who is so easy to dislike(I can't even roleplay liking her) plays such an important role in bg2ee.
So I rejected all of them in bgee(premonition), and yet there they are in bg2ee. Also it bugs me that Imoen who is so easy to dislike(I can't even roleplay liking her) plays such an important role in bg2ee.
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They also had engine limitations, meaning they could not deal with that many NPCs combinations and possible outcomes so easily. The game is 15yo, had to work on computers back then.
Besides, BG2 was designed to be playable as a stand-alone game. So they had to create a standard starting point. So they chose to use the most popular characters.
What they could have done that would not had taken too much time would have been creating more than one standard party, and give you one based on alignment, but then again there'd be unconsistencies.
As for Imoen's importance, well, she is definitely important but you can play without her at all, and hardly mentioning her either. Most dialogues that concern you recovering her from Spellhold or getting her soul back also have options that do not mention her but rather say that you want revenge from Irenicus.
I share your sentiment though. I would have prefered new NPCs in Irenicus' dungeon, or maybe old NPCs that are in the BG1 party that defeats Sarevok.
Also the reason Minsc probably reminds you of a Disney character is because of his voice actor, Jim Cummings, has performed in NUMEROUS Disney productions - he's the voice of Pete, Dark-wing Duck, and at times, Tigger and Winnie the Pooh, and tons and tons of other characters.
My abiding favorites are Aerie and Jan. I agree that Aerie is naive, even ridiculously so, but perhaps I just have a soft spot for that and do not wish to see her come to any harm. (So I'm not romancing her, either.) And Jan... he's just seriously good. There was magic in the air when his stuff was written.
(But there was no longer magic in the air when the exact same thing was tried in Icewind Dale 2, and with the same voice actor. All of it was absolutely gone.)
But not as loud as MINSC!
I swear the baldurs gate series is the only place where i see so much " this character annoys me.' ," why am i forced to use this person?', " why does she get so much focus?" . " why do i start the game with these people i murdered them?"
Railroading in general is a pretty divisive in RPGs. Either you would have done by yourself what the plot dictates, which makes it painless to you and not forced, or you wouldn't have and it's guaranteed to annoy you.
But BG2 came out at a different time, though I didnt play it at the time of it's release. Besides it's really only in the starter dungeon and then you can tell the loony to go stick it. Not that I dislike minsc that much, I just don't care for him.
Even Edwin and Viconias conversations do allow some form of dialogue to fit with your headcanon of the first game. Edwin has a few things to say about Bhaalspawn and Sarevok
Even PsT does something slightly similar with Morte in the start, though I must say Morte is much much better.
I don't HATE Minsc, but I find him just too hammy to have in my party for long, he grates on my nerves. He gets the boot as soon as my party needs to boot someone from the active 6 and then I never invite him again. And I've never liked him, not even with Boo.
I do wish though, that BG1 NPCs you meet (joinable or not), you could say "XXX, didn't I kill you/aren't you dead?", and have them go "Yeah, you DID kill me! (I got better though)". Usually it's some mumbling about "Eh, I don't really remember". Yeah, I'm looking at you Xzar.
In this specific case the game is solid, so it's less likely to be a dealbreaker.
RPGs that are true sequels will always run into this kind of problem because it's just so difficult to account for player choice in the subsequent installment. Yes, you can do superficial things like add or subtract NPCs here and there or dialogues here and there, but really nothing beyond that has ever been done and certainly not in the time of BG2/late 90's early 2000's. There were *plenty* of cRPGs in the 80's and early 90's that were based off of books that rail-roaded you into having certain companions so as to conform to the source material as well - it's hardly a BG2 invention.
The gap that existed (which SoD fills I've been given to understand) can be hand waived for BG2 - who is to say Irenicus didn't go around the Sword Coast snatching up people who you may have only so much as walked past, resurrecting them as needed, because he *needed* to study the PC, and then stuck them down in his dungeon anyhow regardless of real or imagined contacts. It's certainly within his power lol. Especially in the case of those who *are* captured.
Khalid and Jahiera were/are Harpers, a secret organization of which your foster-father was a member. Perhaps they knew something they wouldn't divulge to the PC - or were never given the chance by the PC to divulge. It would be a lead worth checking out.
Minsc and Dynaheir were spies essentially sent from Rashemen to investigate a prophecy relating to Bhaalspawn (you get this dialogue if you charm Dynaheir before recruiting her). That too would be worth investigating for a fellow like Irenicus who is so interested in Bhaal-spawn. Since the prophecy may make mention of him if interpreted loosely enough. It wouldn't be alien for a person to assume a prophecy refers to them in particular lol.
and.... then there's Imoen.
No other NPCs from BG1 have any particular interest in what you are - and hence they aren't in the dungeon.
so i tend to not care what they think.
I'm not saying it's bad mind you (I actually like BG2 more than BG1), it's just a different design philosophy than the more freeform BG1.
Edit: From a corporate standpoint, it was understandable to take the most popular (at the time) characters and put them in the sequel so you can use their return as a selling point.
Imma kinda smart. pretty loud vocal minority meet my sword!!
sword meet pretty loud vocal minority!!
Just a few lines added here and there and some cut/altered would make a hell of a difference.
No big changes, just a bit more polish and editing.
When first playing mods, the only one I initially chose was NPC project because of the universal praise it recieved on forums.
Would love to see the same for BG2.
It was originally called "Infinite Battle" or something akin to that (hence Infinity Engine) and the "feel" they were going for was a mix of classic RPGs played through the medium of RTS games. IWD is probably closer to what was initially intended for the Infinity Engine, but we ended up getting so much out of it lol. Another funny trivia fact is that Feargus Urquhart is the fellow who decided the game should be called Baldur's Gate - apparently the folks at Bioware also thought that was a silly name lol.
If you want to point fingers at games that made more recent non-IE style RPGs the way they are (Dragon Age, Mass Effect, Witcher) I'd actually point less to BG2 and more to KOTOR. KOTOR was the invention and implementation of the formula that's persisted to this day. Although a major portion of the KOTOR formula: starting tutorial area ---) starting non-tutorial area --- ) 3-5 independent areas you travel to in any order you want ---) reconvening area --- ) Finale likely was created because of BG2. Because after you leave Irenicus' dungeon players can definitely feel completely overwhelmed by the total amount of stuff they get to do and the quest "get money for Imoen" is basically the only guide you've got lol. One of the more interesting things about watching let's plays or reading peoples AARs as it were is seeing how they cope with that "wow so much to do" feeling you get about 10 minutes after leaving the dungeon - almost everybody is different lol.
sort of like how everything we know about obsidian started in planescape.
I'm really not sure what you were expecting. Their hands was really tied on this one.