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Questions about merging editor with engine
About the future of Infinity engine
I was thinking about possiblity merging DLTCEP with for example Unreal engine?
So, 2D backgrounds would be in one render layer, 3D characters in second, particle system in another and animations in last render layer.
UE could call IE when needed for the UI.
Is it possible to translate all IE scripts which handle gameplay into C++ scripts of UE?
Is this reasoning possible to merge DLTCEP with UE4?