Assigning backstab multipliers to kits and help with OPcode 214
Noobacca
Member Posts: 139
Hi everyone,
I'm looking for some help with making a class kit. I wanted to add a backstab multiplier to my new kit but it doesn't seem to be working. I've added
Additionally, I wanted to create a custom spell for this kit that uses OPcode 214 (Select Spell) which isn't working at all. I essentially made a copy of Summon Spirit Animal (SPCL621) and it's resource file (SPCL621.2DA), renamed the new files and assigned my new spells to the new .2DA file. I can cast the innate ability in game but there are no new spells to select after casting.
Has anyone had much experience with either of these? I've never gotten this far with creating my own spells using Near Infinity so apologies if I'm asking a really stupid question.
Cheers!
I'm looking for some help with making a class kit. I wanted to add a backstab multiplier to my new kit but it doesn't seem to be working. I've added
backstab = ~1 2 3 4 5 6 7 8 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9~
as explained here. Is there something else I am meant to do?Additionally, I wanted to create a custom spell for this kit that uses OPcode 214 (Select Spell) which isn't working at all. I essentially made a copy of Summon Spirit Animal (SPCL621) and it's resource file (SPCL621.2DA), renamed the new files and assigned my new spells to the new .2DA file. I can cast the innate ability in game but there are no new spells to select after casting.
Has anyone had much experience with either of these? I've never gotten this far with creating my own spells using Near Infinity so apologies if I'm asking a really stupid question.
Cheers!
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Comments
Could you post your spell and .2da files so I could take a look at them? I think I know what the issue is but I have no way to confirm without looking at the spell files.
@subtledoctor, I don't suppose you could provide some insight to the backstab.2da issue?