As far as I am aware, that was fixed. In the event that you do find an issue, you can generally use the console. Get the global/local variable for the timer or the romance state and then use C:SetGlobal("RomanceVariable","GLOBAL",123) or C:SetGlobal("LoveTalk","LOCAL",123) (note: the examples are not real values or variables). You don't need to use EE Keeper to edit anything. If you'd rather avoid editing your save game, you can use it to just find the values instead.
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