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Changing animation (paper doll) in a Weidu kit mod?

GreenerGreener Member Posts: 430
How do I go about changing the animation (paper doll) of character without manually using EEKeeper?

I would like to change the animation of my Weidu kit mod, thus I would need to code it into the .tp2 file?

Comments

  • GreenerGreener Member Posts: 430
    BUMP

    Any suggestions?

    WRITE_SHORT 0x028 0 // Needed to change the animation
    WRITE_BYTE 0x028 101 // MONK_MALE_HUMAN
    WRITE_BYTE 0x028 0x40 // Needed to change the animation
  • kjeronkjeron Member Posts: 2,367
    If you want the Kit to always use a specific Animation, you need to Apply the effect through a spell in the CLAB file.
    Opcode = 53 // Change Animation
    Target = 1
    Parameter1 = 25856 // MONK_MALE_HUMAN
    Parameter2 = 2
    Timing = 1
    Probability1 = 100
    Other Fields = 0

  • GreenerGreener Member Posts: 430
    kjeron said:

    If you want the Kit to always use a specific Animation, you need to Apply the effect through a spell in the CLAB file.
    Opcode = 53 // Change Animation
    Target = 1
    Parameter1 = 25856 // MONK_MALE_HUMAN
    Parameter2 = 2
    Timing = 1
    Probability1 = 100
    Other Fields = 0

    Thank you
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  • GreenerGreener Member Posts: 430

    Be warned, that will make the person appear male regardless of their gender. You really want to put a spell with two 177 effects into the clab file, with parameter2 = gender.ids and parameter1 = male/female. And then have two .eff files using opcode 53, one of which changes you to MONK_MALE_HUMAN and one of which changes you to MONK_FEMALE_HUMAN.

    Thank you, excellent point!
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