Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been released! Visit nwn.beamdog.com to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Optimal attribute points on start for most dialogue heavy version?

Hi all

Due to RL I have limited time to play and would really like to play the most dialogue heavy with least amount of required combat version of the game on the first play through.

Which stats should I min max? Was thinking to go all on int, wis and char while skipping str, con and dex? Will that do it?

taclanethemazingnessJuliusBorisovTeflon

Comments

  • taclanetaclane Member, Mobile Tester Posts: 360

    Was thinking to go all on int, wis and char while skipping str, con and dex? Will that do it?

    Yeah. I'd consider that the optimal "story build." Using STR and DEX as dump stats to boost charisma, who'd have ever thought!? :tongue:

    If you're more interested in the story experience than a combat challenge, you could also wait until the Unfinished Business mod is updated for PST:EE. The dastardly "Tome o' Cheats" can change your attributes however you see fit. Don't worry, nobody will judge you for wanting to start the game with a 25 in Wisdom. :wink:

    Teflon
  • rede9rede9 Member, Translator (NDA) Posts: 1,769
    edited April 2017
    Charisma is not necessary because you can increase it with Friendship combined spells.
    Wisdom is the most important stat because (only in PST) it increase EXP (25WIS = +35%EXP)

    taclane
  • QueegonQueegon Member Posts: 355
    edited April 2017
    Highest checks needed for dialogues

    INT: 21 (no checks above 19 until after the last 3rd of the game - this is the only INT check in the game above 19.)
    WIS: 24 (next highest is 22)
    CHA: 25 (for your companion + only 2 other checks above 18 - one of which is for a companion, the other for the very end of the game)

    So basically have INT of 19 including specializations (for mages), max WIS at 25, get 18 CHA including the +3 you get from quests in the first half of the game.


    taclaneTeflon
  • georgelappiesgeorgelappies Member Posts: 165
    Gallenger said:

    There are some spoilers in here just for note but not *heavy* spoilers.


    The run of the mill answer is:

    Level fighter to 6, then go mage the rest of the way maybe go thief for a level or two and dump EVERY thief skill point you get into one thing so you can have a neat NPC interaction - if you want a "completionist" sort of things.

    You're going to want to start with, or near, 18 Wisdom. Since you gain attribute points on level up you're going to want to level up as quickly as possible to start - if it weren't for the amount of checks in addition to Wisdom, you would likely dump your CHA and INT more as well because simply leveling faster will let you raise them faster - Wisdom is also king of the dialogue checks, so you'll get the most out of the talking.

    You want to *eventually* get to 19 INT, but the game has many ways of achieving this - the highest check required is 19 until the end - so you don't need to go over this on your own (you will also get stat bonuses and boosters in other ways as you just play), also many checks have OTHER stats that can make the check too (especially wisdom) so you get more options but they boil down to the same thing, you will get INT stat boosts throughout the game in a myriad of ways so even if you intend to play mage it's not *essential* to have 18 INT at the start. You could drop it down if you desire, and if you dump it down too low to start and miss some things well... there's always next time :D

    You'll eventually want 18 CHA - and boost it over time to 25. Again, you don't have to start out with it super high as there are many ways to increase it outside of adding attribute points or starting with a high score.

    Constitution is also somewhat important - starting with it at 12 isn't a bad idea (or maybe near to 12) or maybe even higher if you're really scared. Your character regenerates with more CON, and there are a very small number of CON related dialogues.

    STR/DEX are mostly dump stats for this build - but you *can* experience new things by having a DEX/STR focused character (just not as much as Wis/Int/Cha) - so there is a reason to try it out.

    Now *my* answer:

    Yes, wisdom is important, so maybe you want some of it at the start. But really, just build whatever kind of character you want, if you like playing fighters, give yourself some STR/DEX/CON and go with it - that will just leave even more to discover later!

    If you prefer playing a rogue don't hesitate to go Dex based and live it up. Again, yes, you will miss some of the Int/Wis/Cha related stuff perhaps, but that's just more to discover later!

    If you do want to play a mage, you're already set to focus on Int/Wis/Cha and so you can just run with it from there - the issue is if you overstep and don't put anything in CON or go way too crazy pumping up your stats, you'll waste bonus points and other opportunities and end up with a TNO that may struggle in combat at points in the game.

    The game can still be fun even with a "poorly" built character in fact sometimes it's even more fun if you're into that kind of thing.

    The game is still plenty of fun without *all* the dialogue. Nothing compares to the magic of finding stuff you missed on a previous playthrough that illucidates this or that thing further. People might not think of Torment as a game with a ton of replayability - but as long as you're not playing the game constantly and give it a little rest, you'll *constantly* discover new stuff - I've replayed the game every year since release, and even though I've run through the whole game probably 20 or more times in that span, it never fails that I'll find something new because I did things differently or built my character slightly differently.

    Thanks for the great answer! As per my forum avatar, my favorite character type is a melee fighter, in fact one of my most favorite characters is a Dwarven Defender (Dwarven Fighter before the EE upgrade) using the second voice fighter male voice set in IWD that mostly consists only out of moans and gnarls like 'hmmmmr' :smile:

  • rede9rede9 Member, Translator (NDA) Posts: 1,769
    edited April 2017
    If you are a mage put INT 15 because you will get +10 point (+3 specialisation; +1 Ravel; +3 tatoos; +3 Zero ring).

    Put CHA 10. It's enough using permanent increasing, tatoos, Godsmen items (arriving to 17) and combined Friendship spells (arriving 25).

    At the beginning put DEX 13 and increase it until 17+1 (tatoo) gaining more experience when you become thief for the first time (3750PX).

    WIS: 13 14 15 16 17 18 19 20 21 22 23 24 25
    EXP: 2% 5% 8% 10% 13% 15% 18% 20% 23% 25% 27% 30% 35%

    Post edited by rede9 on
  • HadarHadar Member Posts: 122
    edited April 2017
    @rede9

    To find Ring Zero @georgelappies would have to grind in Undersigil like hell. And BTW only mages can use Ring Zero... And for fighters there are better tattoos than those giving point in Intelligence.

    In fact as lawful good fighter with fighter specialisations you can get:

    STR +6
    DEX +1
    CON +3
    INT +3
    WIS +7 -1**
    CHA +3 +2**
    +2 to any attribute (Ancient Scroll)
    ** Gordian Knot

    But some of this point will come very lately.

  • rede9rede9 Member, Translator (NDA) Posts: 1,769
    edited April 2017
    Hadar said:

    @rede9

    To find Ring Zero @georgelappies would have to grind in Undersigil like hell. And BTW only mages can use Ring Zero...

    I thought @georgelappies wanted to play the most dialogue heavy. +10 INT without wasting points helps.

  • GallengerGallenger Member Posts: 380
    If you like to play a fighter, you can - but if your emphasis is also on dialogue you'll likely have to construct your character in such a way that you'll miss out on *some* dialogue choices - but there's nothing wrong with that, it's always fun to find new things further down the road in the future. Torment will still be around to play when you get the itch again after your first play through :D

  • ElysianEchoesElysianEchoes Member Posts: 140
    edited April 2017
    A most useful resource is this.

    Btw: it's a spoiler free resource.

    Well, mostly . . . maybe just use the first section.

    Also, this is quite interesting, listing how many times each stat is checked, and how often multiple stats are checked at the same time.

    Post edited by ElysianEchoes on
    georgelappiesAbellolien
  • georgelappiesgeorgelappies Member Posts: 165

    A most useful resource is this.

    Btw: it's a spoiler free resource.

    Well, mostly . . . maybe just use the first section.

    Also, this is quite interesting, listing how many times each stat is checked, and how often multiple stats are checked at the same time.

    Thanks for the links to resources :)

  • ElysianEchoesElysianEchoes Member Posts: 140
    You are most welcome, @georgelappies

    Now, enjoy countless sleepless nights as you struggle to come up with the perfect build that can see every last thing in the game with a single playthrough! May your soul cry out in anguish at the futility as the solution eludes you! mwahahahahahaha >:)

    georgelappies
Sign In or Register to comment.