The new companions
Rawgrim
Member Posts: 621
Is it possible to disable them somehow? Neera, Dorn and the other new ones. They are shown as DLC when you start the game up, so I am guessing you can switch them off somehow? I can't figure out how to do it.
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Comments
I want them deleted and removed permanently.
Quote from the mod description page:
- You can disable all or individual NPCs completely. Since the NPCs have only been disabled, it is theoretically possible to reactivate them again later by uninstalling the respective subcomponent(s) of this mod.
- You can keep all or individual NPCs from initiating conversations or events on their own. A small number of events have been slightly altered to make this possible.
If you choose the option to disable all or individual NPCs you can also choose whether to make their personal or quest-specific items available for everyone in shops or as loot. A detailed list of items and their new locations can be found in the Readme.
The mod mentioned above merely changes game data so that they either don't actively force themselves into your party or don't appear in the game at all.
Neera has a Stoneskin scroll? I always either "accidentally" kill her in Beregost, backstab her in the FAI or just use the mod to disable her outright... If she does have one it might be worth it to exploit her for a while.
Ekandor carries one at the end of Neera's quest - you have to be quick or control him though because he is scripted to use it if things get dire.
@Balrog99 Rasaad is an interesting character, at least in my opinion, but he is squishy in BG1; monks are. However, he comes into his own in SoA, and his quests are interesting.
Reilar's Mistake, (the cloak found in the Lighthouse Area that lets you polymorph into a wolf at will), can also be useful for Rasaad; it bumps his dex up to 17 for a +1 AC bonus and also gives him an extra attack per round. The big problem with it is that shapeshifting can sometimes cause the game to "forget" some of your AC boosts, forcing you to unequip / re-equip all your gear again afterwards to get them back. (This is the case for me in version 1.3; no idea if it has since been patched.)
Even the unequip / re-equip dance isn't that big of a deal, provided you don't forget to do it... unless you happen to give Rasaad the Claw of Kazgaroth, too.
The reason why I want them gone is that I want my EE game to pretty much be the classic version with a zoom in\out feature.
The new companions are rather intrusive compared to the others and it is annoying to have them walk up to me and "disturb" me. The only one of them I dislike is Neera. She sounds like a Californian Bimbo that missed out on being an extra on Teen Wolf because she was too busy updating her blog and taking selfies.
I did notice that lame companion marking thing when you select an object, though. If you pick up a plate armour in your inventory some of the companion portraits turn red. Signalling which character you should give it to or not. I guess Beamdog assumes the players are too dumb to know that Imoen and Edwin can't wear plate armour so they have to spoonfeed it to the player.
I'd say character portraits being tinted when you pick up an item is very convenient, especially when spells are involved. It saves me the trouble to right click every spell for every mage in the party to see if it has been scribed already.
Sure, it says in the item description what classes can't use what items, but it's at the very bottom, and some players may not think to read the entire text box after seeing that the first three quarters are just immersive information, not relevant to actual gameplay mechanics.
Then again, I guess this list of incompatible classes meant that Bioware/Black Isle felt the need to spoonfeed players who were too dumb to know the difference.
I'd argue that people like ThacoBell aren't the ones giving these forums the bad rep you talk about. I see people often coming to these forums with instantly bad attitudes toward Beamdog and anything they do, and heavens forbid there are Beamdog fans willing to support the company and back them up a little.
I appreciate the fact that you want to play the games your own way, we all do, but with so many people coming to these forums just to bash Beamdog, it can sometimes be difficult to differentiate between the ones who are just salty trolls, and the ones who just dislike certain aspects of the games (which I'm sure everyone on these forums has something they can say they're not too fond of).
I, for one, am not a fan of the entire gnoll stronghold map. But I'm a big fan of Dynaheir, and also a big fan of playing characters who would love to save someone from a pack of filthy gnolls. If there was a mod that got rid of the stronghold, and put all the goodies within it elsewhere, I'd be the first to download.
The class restrictions and all that are listed on the screen when you create the character. Playing a d&d game for the first time can be daunting, certainly, but it doesn't require much trying and failing to figure it out either.
The incompatible classes for items ties into the lore. It is basically the same info you get when you create the character. It is not really "in your face" either, I think. If you forgot why this and that item won't work for your druid you can just right click on it and find out.
As for Thac0Bell, what I was getting at is that people are way to quick to call people trolls. Meanings and motives gets added to the words of everyone who is critical of things or have a valid complaint. You should have seen the forum when SoD came out. People complained about a bug or whatever and got jumped on by users saying "Sure. What you really mean is that you hate the trans-character, troll!". Stuff like that. That didn't do Beamdog any good and it didn't do the forum any good either. It polarizes things all over the place.
If someone bashes Beamdog for whatever reason they should be listened to. Not just get them labeled. Bashing isn't always bashing. There is a reason behind it, and sometimes it can even be seen as constructive criticism. Having worked for an RPG developer I can tell you the negative feedback is arguably way more valuable than the positive ones. It basically shows you where you stepped on a mine and where the other mines might be found later. But people going haywire and full blown homophobe and the like should get the spanking they deserve. No question about it.
The gnoll stronghold is rather underwhelming. The location is cool and all, but I personally felt it was a bit of a drag when I replayed the game. Unless you want Dynaheir with you the area is optional though.