(Mods please move this if this is in wrong place)
I've got a level 11 BH in my party currently, and I'm loving the class.
But one thing annoys me;
16th level: Erects an Otiluke's Resilient Sphere around the target for 7 rounds if a Save vs. Spell is failed
21st level: Mazes the target
I have to admit, I am new to the BH class, but could anyone advise how the level 16/21 traps are superior to the hold one at level 11?
I've completed the game many times on Insane (EDIT: not saying im amazing at the game, I know insane isnt much to judge by but I just mean I'm used to what enemies spawn where etc), and most recently with SCS installed (love that damn mod), and I can think of only a handful of instances where the 16/21 traps are superior to the Level 11.
Thinking about it, the Maze one - ok I can see some uses for that, and I suppose at that level I'll have access to Spike Traps which offset the loss of damage, but still... LEVEL 16. Hate those ones!
Could it be that I'm missing something?