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I wonder if I should bring that spell back. The computer games eliminated it for convenience, but not knowing just what the found spells were on a scroll had added to the excitement of playing Eye of the Beholder. And put more emphasis on camping for all this satisfying preparatory work: reading magic, patching up wounds... Now all of that nuance has been successfully automated out of the window, leaving us to sit on the bare floor and jerk off to "Flight of Dragons." Then again, in the IE environments simply making Read Magic an extra shell around a scroll to take off, a sort of Identify for spells, would probably only be a time waster. But what if we combined it with randomization? Instead of finding preset scrolls whose placement, after a few goings, we already know by rote, we could convert references to scrolls in containers into special items of levels 1-9. These tokens, the unread scrolls, would come with a button to make use of a memorized Read Magic, preferably without dialogue, but perhaps with, and then they would be swapped for a spell scroll of that level.