Anyone else use love this weapon lol. First one I get in the game honestly and it just carries me haha. +4 vs. Evil and Double Damage Vs. Undead. haha Great.
I personally believe that SCS stands for Suddenly Can't Survive or alternatively, Swift Certain Suicide. Others however know it as a mod called Sword Coast Strategems which adds 'intelligence' to the game/enemies and generally makes it more challenging.
Edit: The relevant thread is "Sword Coast Stratagems now available for BG:EE".
I personally believe that SCS stands for Suddenly Can't Survive or alternatively, Swift Certain Suicide. Others however know it as a mod called Sword Coast Strategems which adds 'intelligence' to the game/enemies and generally makes it more challenging.
Edit: The relevant thread is "Sword Coast Stratagems now available for BG:EE".
When it comes to liches I tend to think SCS stands for "Sodding Cheating Scumbags". Since when have doorways become a viable tactical weapon for the enemy?
I wish there was a difficulty mod that would beef up trash mobs a bit, but didn't touch the higher level enemies. I would love to see Kobolds, Gibberlings, Xvarts, etc. be more difficult without breaking lore. Wheras things like Mindflayers and Golems still wreck me easily.
I wish there was a difficulty mod that would beef up trash mobs a bit, but didn't touch the higher level enemies. I would love to see Kobolds, Gibberlings, Xvarts, etc. be more difficult without breaking lore. Wheras things like Mindflayers and Golems still wreck me easily.
You want to make Nashkel Mine harder? (my personal bugbear of an area)
I wish there was a difficulty mod that would beef up trash mobs a bit, but didn't touch the higher level enemies. I would love to see Kobolds, Gibberlings, Xvarts, etc. be more difficult without breaking lore. Wheras things like Mindflayers and Golems still wreck me easily.
Funny, I’m actually the opposite. My least favorite part of LoB is treating every Kobold and hobgoblin encounter like a life or death situation, while higher caliber foes are more manageable because they don’t come in dozens.
I wouldn't want those rando little things being more annoying, they are spindly and weak for that reason. Give you a since of triumph! Only until you then fight real things lol
I can't figure how the "does double damage vs undead" works or if ti works at all. What exactly does the "double damage" apply to?
Normally I should hit for 10-17 with Daystar, and even against undead that's what it hitting for. There is also extra damage. It shows an additional 2 damage plus 4 additional magic damage and 2 more additional magic damage. Is this the "double damage"?
So does it not hit for double base damage, like it's not going to do 20-34, but rather it's going to do 10-17 + 4 + 4 more vs undead? The "double" is 4 additional damage? It's not clear how this is supposed to work...
Comments
Edit: The relevant thread is "Sword Coast Stratagems now available for BG:EE".
Since when have doorways become a viable tactical weapon for the enemy?
I love it.
(my personal bugbear of an area)
Go away and think about what you are saying.
Normally I should hit for 10-17 with Daystar, and even against undead that's what it hitting for. There is also extra damage. It shows an additional 2 damage plus 4 additional magic damage and 2 more additional magic damage. Is this the "double damage"?
So does it not hit for double base damage, like it's not going to do 20-34, but rather it's going to do 10-17 + 4 + 4 more vs undead? The "double" is 4 additional damage? It's not clear how this is supposed to work...
1d8x2+4 or +6 vs. undead 1d8x2+6 or +8 vs. evil undead
+bonuses (STR, prof., ect.)
but to tell the truth: