So, as I've stated in other topics, I'm assuming multiplayer is sufficiently busted as to not bother even hosting a small multiplayer game in the current state of the software beamdog is providing in headstart...
But I'm also seeing PWs advertised, so maybe it's worth asking:
Are you on your own external architecture or did we miss something?
External server hosting is not working for any of us, "new internet/LAN game" to "join internet/LAN game" aren't working for any of us. Direct connect is also not working... for anyone in our circle of recent owners of the game.
Is there another path aside from the stuff in the game or are we just cursed over here? We've had multiple pairs of players just completely cut off from eachother. We've messed with routers, we've been in voice comms confirming details, nothing. We'd assumed that "headstart is headstart," and were just waiting for a post that multiplayer was "officially supported", but is there just some other element that we're not seeing?