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Better Asset Import Process for Aurora Toolkit

Hey - Got a Suggestion for the asset import pipeline - Would it be possible to get a better asset import process for NWN:EE?

Currently we use export scripts that are bound to autodesk products unless you use the unofficial Never blender export scripts.

Would it be possible to get a generic asset import process that converts lets say a .fbx or .gltf to the file format that the Aurora toolkit accepts internally?

It would just be easier on newer content creators for the aurora toolkit and would be a great Quality of Life improvement for NWN:EE.

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