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new feature : We now support three additional texture coordinate streams

Great stuff. Realy awesome Team BEamdog :)

But one question... could you give us a little more hint how to apply those new textures ?
I mean a shader or txi. file ? Or is the shader just a textfile like a txi file named like the texture ?

Questions ..questions and more questions ;)


  • NWN_TömlNWN_Töml Member Posts: 88
    edited February 2018
    Or do i have to call the "material" in 3ds max like... tverts2 or tverts3 ? Does this makes sense...i´m so excited :)

    ahhhh...i have a clue or idea. In the old game Vietcong they used a 2nd map channel in the uvw settings for the nice water. You know when water hits the shore it´s always a bit more transparent. I will try that out!!

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