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Client specific Visual effects.

Would it be possible to add a scripting command which limits the visibility of an effect to one or more (but not all) Player Client. For instance an object set to glow because of a Detect Magic spell would only be visible to the caster (or perhaps the caster and other magic users). Could this be expanded to models (for example a monster that only the PC suffering from insanity could see).

This is my first post So I hope it is going to the correct spot :smile:

Comments

  • 1varangian1varangian Member Posts: 367
    edited March 2018
    That'd be great!

    Would be cool to give Wizards and Sorcerers (of a certain level) an infravision-like magic vision, or permanent Detect Magic, where all sources of magic would subtly glow for them. Detect Magic as a cantrip would work, too.
  • SherincallSherincall Member Posts: 387
    This is a subset of the NWScript->Shader API. If we get that, it'd be easy to add custom spells like that one.
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