Thought: Is it feasible to create a workaround so we no longer need to set up different files for mounted/jousting versions of robes? I've got ~1650 .mdl files for different texture variants of the same robe mesh here, which seems kind of ridiculous. The mounted and jousting versions especially are straight duplicates of the original files, just renamed to use a different supermodel (3, 5, 6, 8).
If possible, getting to specify in the parts_ 2das which model to use and which texture to use with it would be great. I'd like to have more different spellcaster robe skins (WoW style), but at the moment, it bloats the haks like crazy.
If the 2das were expanded rather than altered, and defaulted to loading the models by matching number if the new "MODEL" column was empty, it should (theoretically, hopefully) not be able to break backwards compatibility. Hopefully. Fingers crossed. No guarantees. Throwing the thought out there, anyway.