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New Capes and Cloaks: animations or physics? Clipping?
So, I wonder whether, for new content, especially capes, we'd have to attach them to an existing animation set or we'd be let off the hook by assigning physics to them and let the engine do the rest. After all, the game does feature them, to a limited extent (see: Aribeth's boobs).
I also can't help but notice that the godawful clipping issue of robes / armor and capes is still present. Perhaps the updated models will help about that?