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Enemy AI script sets

What are the best AI script sets to use to make enemy smart and fight well?

Has anything new come out in the last 10 years? I have tony K's and Jasper's, not sure if they have been updated or if anything new has been released.

PhantomizerDorrian

Comments

  • AlibertoAliberto Member Posts: 80
    edited March 2018
    There is nothing new, beware that using Jasper's script, some basic functions such as GetHasSpell, work differently than version 1.69
    To make you understand the difference, a wizard creature, level 40, without objects, with intelligence = 80, with 5 assigned spells of ninth level:
    result returned by the function in 1.69: 5
    result returned by the function in 1.74: 0
  • QuilistanQuilistan Member Posts: 177
    I won't pretend that I fully understand what that means, I have a limited understanding of scripting. I will assume it means it doesn't recognize the caster has spells to use?

    Is this a bug? is anyone working on fixing this?
  • QuilistanQuilistan Member Posts: 177
    bump....

    how would I fix this?
  • TerrorbleTerrorble Member Posts: 169
    I've used Tony K's for a long time. I don't know of others, or updates. I've used it for so long that I forget what it does that the original doesn't exactly. I think NPCs will use parry, taunt, and will wander close to hidden and invisible players - which were things the original did not do. The spell casters with Tony K are decently smart. They try to heal each other and strip buffs from enemies. I don't recall if fast buffing is part of it or not.
  • nwninterestednwninterested Member Posts: 6
    When they make the ability to make our own classes, and spells how are we to tell the ai which spells to use? I hope the devs have this figured out.
  • GrymlordeGrymlorde Member Posts: 121
    edited April 2018
    In spells.2da there is a column called Category which references the categories.2da and describes whether a spell is Harmful Area of Effect Indiscriminate (fireball), Harmful Ranged (acid arrow), Harmful Touch (inflict wounds), and so on. All AI (monster & companion) refer to that category, regardless of whether it is Jasperre's, TonyK's, BioWare, etc. So any update to the AI (which I hope will happen) will still reference the category. Feats also references the same category so that the AI knows which feat is Beneficial Healing Touch (lay on hands).
  • DorrianDorrian Member Posts: 15
    Aliberto said:

    There is nothing new, beware that using Jasper's script, some basic functions such as GetHasSpell, work differently than version 1.69
    To make you understand the difference, a wizard creature, level 40, without objects, with intelligence = 80, with 5 assigned spells of ninth level:
    result returned by the function in 1.69: 5
    result returned by the function in 1.74: 0

    Has anyone been working on new caster AIs then?
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