Well, I rebuilt my PW module with project Q but I found myself not wanting a lot of the included material and not wanting to have to rework scripts/edit other people's scripts for stuff I really didnt need. Fortunately, I do have the original version before I rebuilt it. I guess the main issue was how it disabled my onspawns and I was planning a series of a few onspawn scripts for my treasure system. Also, I really want to do as much of the scripting direction of the mod by myself as I can.
There are things I do need out of project Q however, monsters primarily, and if possible, a few tilesets. I figure they should be compatible stand-alone with each other but I am not sure how one decides the placement of load order.
I think I recall some things are placed before others, like maybe areas before creatures before placeables. I can just check the Q build of my mod and how other PWs order their haks to pull that off. But how does one determine order within a set? Here is a wish list of haks. If anyone can help me figure out what order to place them in or a base to start a logical process on, Id greatly appreciate it. Im only trying to make a PW mod because I make fun adventures and I like to share RPG fun with people. I fully plan to give credit both inside the mod and on whatever forums when I start hosting it.
Wildwoods tileset https://neverwintervault.org/project/nwn1/hakpak/tileset/wild-woods-v07-wild-lands-tilesets
Dwarven chasms tileset https://neverwintervault.org/project/nwn1/hakpak/tileset/dwarven-chasms-catacombs-barren-lands-deep-dungeon-undercity-tilesets
Giant Ant Set https://neverwintervault.org/project/nwn1/hakpak/combined/giant-ant-set-complete
Rust Monster (Animated) https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/rust-monster-animated
Baba Yaga's Improved Creatures https://neverwintervault.org/project/nwn1/prefab/creature/baba-yagas-improved-creatures
Bigfoot's Elemental Grues https://neverwintervault.org/project/nwn1/model/bigfootnzs-elemental-grues-fire-and-air
CC 2011 October: Demonic https://neverwintervault.org/project/nwn1/hakpak/ccc-2011-oct-demonic
Hellbound (Abashai) https://neverwintervault.org/project/nwn1/prefab/creature/hellbound-abishai
Monster Mash (not sure if this has any conflicts with Baba Yaga Oruks) https://neverwintervault.org/project/nwn1/model/monster-mash
Weathered and Damaged Golems https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/weathered-and-damaged-golems
Thanks in advance for any help offered!