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Baldur's Gate no reload with a twist

LoldrupLoldrup Member Posts: 291
I'm currently playing a no reload game with party members. I have a special rule: if a party member dies, the maximum allowed party size is reduced by 1 (starting from 6). My CHARNAME is a fighter/mage/thief.
Currently I've been quite unlucky:
In spite having prepared well for Tarnesh, with a Shield spell and a casting of a Remove Fear scroll prior to the fight, Imoen decided to enter the fight with her fists late in the fight, when Tarnesh was near death. Tarnesh immediately throws a bunch of magic missiles at her, the second before CHARNAME strikes him down. Max party size = 5 :(.
Imoen is revived in the temple, and we requit Jaheira and Khalid. Reaching Beregost, we do some quests and requit Kagain.
Just north of Nashkel, Khalid is tanking a hobgoblin elite, with Kagain at his side. Khalid takes a blow and I decide to retreat him to avoid having him die. The hobgoblin turns to Kagain and strikes him ten points of damage. Kagain had exactly 10 HP... Max party size = 4 :(.
In Nashkel I revive Kagain and kick him and Imoen out of the party, next to Rasaad. I requit Minsc and we take on Nera in the inn.
By now I have a pretty refined strategy for dealing with Nera, which is actually not that easy, given the restrictions I impose on myself.
The party spreads out and CHARNAME confronts Nera to grab her attention. When she starts casting, CHARNAME runs away and another party member approaches (Khalid). The first spell is a Feeblemind, and CHARNAME fails the saving throw :(
Nera starts casting again, this time at Khalid and he runs away. Now Jaheira goes up and starts attacking. Khalid fails his save, but he is now at a safe distance. I let Minsc come up as well, as I think Nera has only "lame" spells left. CHARNAME, enfeebled as she is, decides to run up as well, and starts attacking Nera. Nera casts again. IT'S A HOLD PERSON - AGAIN!! Jaheira and Minsc fails their save, but luckily CHARNAME makes it. Then CHARNAME finds it wise to start attacking Minsc. Nera casts Entangle, while Minsc quickly falls at the hand of CHARNAME. Max party size = 3 :(
CHARNAME gets entangled, and after casting spiritual hammer, Nera starts grinding her down. One strike brings CHARNAME down to 2 HP. Now follows a long nerve wracking sequence where Nera amazingly doesn't get a single hit. At one point it says 'hit', but no damage gets dealt (?!?). CHARNAME recovers from her feeble mind and immediately chucks a potion. Still entangled, escape is not an option, and besides, running away would leave the held Jaheira to face a certain death. Nera now gets pretty good at hitting, and I have to chuck a potion each time, as I only have 8 HP max.
Khalid is freed and joins the fray (phew!). Jaheira wakes soon after, and I can finally move CHARNAME out of harm's way. Nera is quite determined at getting at CHARNAME though, and follows me out on the street. I run southeast towards the wind mill. Khalid and Jaheira follows along, Rasaad joins in, and a few soldiers takes shots as well. They hit pretty well. Down at the wind mill, two new soldiers plunges arrows at her and finally takes her down. Nera has fallen, but I didn't even get the XP :(
Now with only 3 party members allowed, I have to ditch Khalid and Jaheira. My plan now is to run with Minsc and Dynaheir. But that leaves me without a priest, which gives me the long term goal of dual classing Dynaheir to priest.
My immediate problem though, is that it's not feasible for me to take on the gnoll stronghold. A gnoll can deal at least 11 damage in one hit, and Minsc only has 11 HP. I have to get him to lvl 2 somehow, safely, before his quest timer runs out. But how? Finding a kobold spawn point and start grinding? Also his AC is miserable, wearing a simple leather armor as he is, so at least I'll have to get the shield amulet for him. Oh well, tough times ahead.

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The thing I like about this no reload variation is that it gives this dystopian feeling as your party is slowly (or quickly!) decimated. You might end up with CHARNAME being last man standing, and having to see through the adventure all alone. Or die trying, as it will likely be under my restrictions.
Anyhow, I recommend you guys try out this way to play no reload. I think it could make for some interesting and tragic tales :)
Post edited by Loldrup on

Comments

  • LoldrupLoldrup Member Posts: 291
    Ah, I solved it by sneaking Minsc into the fortress at night, with a potion of invisibility. Dynaheir rescued!
  • Grond0Grond0 Member Posts: 7,318
    Sounds like Charname was affected by rigid thinking, rather than feeblemind - or is it a modded version you're using?
  • LoldrupLoldrup Member Posts: 291
    Grond0 said:

    Sounds like Charname was affected by rigid thinking, rather than feeblemind - or is it a modded version you're using?

    You are probably right that it was rigid thinking. Is that a cleric spell? I only remember feeblemind.
  • Grond0Grond0 Member Posts: 7,318
    It's a 3rd level cleric spell, yes. It applies the confusion effect, but is single target (unlike the mage spell).
  • LoldrupLoldrup Member Posts: 291
    Aaaaand Dynaheir is dead. I walked around The Firewine dungeon. Came to a place where I thought, woahh - this looks trappy! Walked slowly forward with trap detection activated. 'click'... FIREBALL!!!! CHARNAME down to 1HP and Dynaheir fried. CHARNAME had 65 in find traps. Guess I walked too fast.
    I'm not motivated to run with Minsc alone, so I guess I'm just dropping this playthrough.
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