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[MOD REQUEST] ALL party members naturally regenerate

SharGuidesMyHandSharGuidesMyHand Member Posts: 2,579

One of the things that has always irked me about BG2 and IWD in comparison with BG1 (and, consequently, is the reason that I play the former much less often than the latter) is the balance of the gameplay, which I feel forces you to abuse the rest button in order to keep getting back healing spells so that you can heal your party members. To me, this undermines the immersion and RP aspect of the game, as it can force you to rest in unlikely areas and/or situations, such as in the heart of a dungeon or when you're supposedly racing against time to get something done. (By contrast, BG1 was a much slower-paced game with more interspersed enemy encounters and less emphasis on extended dungeon crawls, which enables you to go much longer and farther without needing to rest.)

I think BG2 and especially IWD would've benefited from a mechanic similar to more modern RPGs, such as Dragon Age, Pillars, etc., in which your characters naturally heal. So my request is, IF it's somehow doable (and I have no idea whether it is), perhaps one of the many kind people on this forum could create a mod for BG2:EE and IWD:EE that enables ALL of your party members to regenerate 1 HP per round, in the manner of characters that have 20+ con or are under the effects of the War Chant of the Sith bard song.

Thanks very much in advance to anyone that offers a reply or assistance on this.

Comments

  • argent77argent77 Member Posts: 3,431
    You can easily do it yourself with NI or any other resource editor.

    Open the file HPCONBON.2DA and change the values in the 5th column (REGENERATION_RATE) for the desired CON entries. It defines the interval in seconds at which characters will regenerate a single hit point.

    Or simply create a new text file called HPCONBON.2DA in the override folder of the game with this text and make the desired changes:
    2DA V1.0
    0
    OTHER WARRIOR MIN_ROLL REGENERATION_RATE FATIGUE_BONUS
    1 -3 -3 1 0 -4
    2 -2 -2 1 0 -3
    3 -2 -2 1 0 -3
    4 -1 -1 1 0 -2
    5 -1 -1 1 0 -2
    6 -1 -1 1 0 -1
    7 0 0 1 0 -1
    8 0 0 1 0 0
    9 0 0 1 0 0
    10 0 0 1 0 0
    11 0 0 1 0 0
    12 0 0 1 0 0
    13 0 0 1 0 0
    14 0 0 1 0 0
    15 1 1 1 0 0
    16 2 2 1 0 1
    17 2 3 1 0 1
    18 2 4 1 0 2
    19 2 5 1 0 2
    20 2 5 2 60 3
    21 2 6 3 50 3
    22 2 6 3 40 4
    23 2 6 4 30 4
    24 2 7 4 20 5
    25 2 7 4 10 5
    bob_vengSharGuidesMyHandDjinn
  • bob_vengbob_veng Member Posts: 2,308
    argent77 said:

    You can easily do it yourself with NI or any other resource editor.

    Open the file HPCONBON.2DA and change the values in the 5th column (REGENERATION_RATE) for the desired CON entries. It defines the interval in seconds at which characters will regenerate a single hit point.

    Or simply create a new text file called HPCONBON.2DA in the override folder of the game with this text and make the desired changes:
    ...

    is it possible to make resting require "rations" or "camping supplies"?
    Djinn
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,579
    argent77 said:

    You can easily do it yourself with NI or any other resource editor.

    Open the file HPCONBON.2DA and change the values in the 5th column (REGENERATION_RATE) for the desired CON entries. It defines the interval in seconds at which characters will regenerate a single hit point.

    Or simply create a new text file called HPCONBON.2DA in the override folder of the game with this text and make the desired changes:

    2DA V1.0
    0
    OTHER WARRIOR MIN_ROLL REGENERATION_RATE FATIGUE_BONUS
    1 -3 -3 1 0 -4
    2 -2 -2 1 0 -3
    3 -2 -2 1 0 -3
    4 -1 -1 1 0 -2
    5 -1 -1 1 0 -2
    6 -1 -1 1 0 -1
    7 0 0 1 0 -1
    8 0 0 1 0 0
    9 0 0 1 0 0
    10 0 0 1 0 0
    11 0 0 1 0 0
    12 0 0 1 0 0
    13 0 0 1 0 0
    14 0 0 1 0 0
    15 1 1 1 0 0
    16 2 2 1 0 1
    17 2 3 1 0 1
    18 2 4 1 0 2
    19 2 5 1 0 2
    20 2 5 2 60 3
    21 2 6 3 50 3
    22 2 6 3 40 4
    23 2 6 4 30 4
    24 2 7 4 20 5
    25 2 7 4 10 5
    Very interesting, thanks for the advice.
  • GwendolyneGwendolyne Member Posts: 461
    bob_veng said:

    ...
    is it possible to make resting require "rations" or "camping supplies"?

    I don't know, but I am currently writing a "Food component" which forces you to feed your party. ;)

    Raduzielbob_veng
  • bob_vengbob_veng Member Posts: 2,308
    @Gwendolyne
    cool! can't wait
  • GwendolyneGwendolyne Member Posts: 461
    edited May 2018
    In fact, this component was originally part of a larger mod for ToB (and BGT). Since the release of EE games I rewrote it by trying to
    1) take advantage of the new possibilities of the EE engine
    2) maintain its backward compatibility with classic games.

    I planned to release this component in test, as well as two paladin kits. I am in the process of dealing with the side effects of lack of food on characters. When it is finished, it will have to be translated, because it has been much easier for me to write it in my mother tongue, that of Molière.
    Post edited by Gwendolyne on
  • bob_vengbob_veng Member Posts: 2,308
    i'm definitely willing to thoroughly test it; i could probably proofread it too
  • GwendolyneGwendolyne Member Posts: 461
    Recorded!

    thanks. :)
  • ArunsunArunsun Member Posts: 1,592
    I can help you with the translation and proofreading as well if you need it.
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