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Class kits on a level 1 character feel wrong to me!

IcallhimlecobraIcallhimlecobra Member Posts: 59
edited September 2012 in Archive (General Discussion)
I'll be playing my first bgee play play through with a standard class, Why? It makes no sense to me that a level 1 character would be specialised in their class of choice. Class kits make more sense for the PC in bg2 where your character is more experienced and may have specialised by that time.

Comments

  • IcallhimlecobraIcallhimlecobra Member Posts: 59
    I suppose you could look at it that way, I look at kits as if they are the choice a character would make at a certain point in their career. To specialise in one thing or an other, i see it as a choice that can only be made with a bit of good old fashioned adventuring under your belt (or girdle lol)
  • ShinShin Member Posts: 2,345
    I agree with @Aosaw, also generally viewing kits more like variants than specialist classes. Some of them may differ a bit like the mage specialist kits, but even there it seems fairly likely that if e.g. an invoker taught you, you might well end up as an invoker yourself even if you have no experience.

    But yeah, obviously it's fine to follow your own sense of what your character is like in terms of experience and capabilities.
  • I agree in part with the OP. Most kits are fine imo, but the ones that stand out as unusually powerful at level 1 are the Inquisitor, all three Cleric kits, and the Shapeshifter. Around 8th to 10th level (what you'd be normally going through BG1 with TotSC), none of the kits seem unusual. What also bothers me is that the Cleric kits never had any disadvantages, unlike every other kit, from what I recall.
  • QuartzQuartz Member Posts: 3,853
    Jean_Luc said:

    It's probably 3ed that's making you think of kits as prestige classes which they're not.

    Barf.
  • KelesKeles Member Posts: 31
    I'll be running through as yea ole generic ranger. kits at 1st level are not an issue for me as I look at it more from a character concept choice. plus, they add a lil more replay value. :) ~
  • BrudeBrude Member Posts: 560
    Kits feel a little weird to me too at first level.

    Part or that is because some of them feel overpowered (like, wow, the Cavalier gets a ton of advantages for a guy with zero experience). And part of that is because half of the descriptions list abilities you don't get until BG1 is well over!

    I don't have a problem with the specialization aspect of it. I think of it as the same kind of distinctions as between EMTs and nurses, plumbers and truck mechanics, cops and firefighters. Those people went into medical care, mechanical maintenance, and public safety, respectively.

  • LemernisLemernis Member, Moderator Posts: 4,318
    People have been playing Tutu and BGT for many years now and there haven't been any enduring complaints that kits break the game in BG1. That said, there are also mods that rebalance classes and improve enemy AI. But I think even without heavily modding the game with those platforms, i.e., just using the BG2 engine and not much else, there hasn't been a deep grumbling that kits ruin BG1.
  • FigrutFigrut Member Posts: 109
    Does a bonus to kill dragons and other worldly manifestations of destructive evil unbalance level 1 play? I do not remember much of dueling orcus riding a cloud dragon on my way to fetch quest #1-7.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    Figrut said:

    Does a bonus to kill dragons and other worldly manifestations of destructive evil unbalance level 1 play? I do not remember much of dueling orcus riding a cloud dragon on my way to fetch quest #1-7.

    Being immune to charm and hold certainly does, though.

    The only ability I see being game-breaking at level 1 is Totemic Druid summons. Then again, they are fairly game-breaking at level 13 still. It's just a really, really good ability. Shapeshifters properly implemented would also make low levels a total joke.

    But that's about it. Even the paladin kits, as strong as they are, don't really make it much easier than a regular paladin for low levels.

    I'm struggling to come up with anything else that strikes me as particularly "overpowered" specifically because of low level advantages and I'm coming up blank.

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