Quickblade said:Using NI (BG2EE), I pulled up a Neera .CRE file, it had string references with (sometimes) sound files attached to them.In the .WAV category, it had a matching soundfile to that string ref using the OH id tag.For example one of them, OH88532.wav, is Neera's soundfile matching Neera's text string ref 88532.Doesn't help with dialogue sounds I suppose, but I suppose it helps a bit.Alternatively, it says it's located in Neera.bif which is probably where you'll want to dig.I'd assume that applies more generally to all Neera's files and all the Beamdog NPC files.
Using NI (BG2EE), I pulled up a Neera .CRE file, it had string references with (sometimes) sound files attached to them.In the .WAV category, it had a matching soundfile to that string ref using the OH id tag.For example one of them, OH88532.wav, is Neera's soundfile matching Neera's text string ref 88532.Doesn't help with dialogue sounds I suppose, but I suppose it helps a bit.Alternatively, it says it's located in Neera.bif which is probably where you'll want to dig.I'd assume that applies more generally to all Neera's files and all the Beamdog NPC files.
Comments
In the .WAV category, it had a matching soundfile to that string ref using the OH id tag.
For example one of them, OH88532.wav, is Neera's soundfile matching Neera's text string ref 88532.
Doesn't help with dialogue sounds I suppose, but I suppose it helps a bit.
Alternatively, it says it's located in Neera.bif which is probably where you'll want to dig.
I'd assume that applies more generally to all Neera's files and all the Beamdog NPC files.
Thanks for the help, much appreciated.