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How the heck do you defeat Yxunomei?



  • CalionCalion Member Posts: 1
    I found an awesome trick: Gather in the doorway (buffed of course), wait until she casts Cloudkill, run back into the hall, cast Web on top of the Cloudkill, and watch everyone except the teleported mages get stuck in her own trap. Yx herself isn't affected by the Cloudkill, but that's what Skull Trap and Fireball are for. Works like a charm. Next time I'm going to try it with summoned creatures in the doorway instead of the party.

  • hockmah2hockmah2 Member Posts: 10
    edited December 2017
    Fill the area with traps and skull traps and only Y will survive. I did it in my first try yesterday, my thief scout and notice problems, everybody retreat to the room at the side and my sorcerer and my thief(bountyhunter) prepare everything (fill traps in the principal area and the next room if anyone survive), my thief talk with her, use invisibility potion and retreat while everybody die, only Y attacked my party and she die quickly

  • recklessheartrecklessheart Member Posts: 688
    I use a variation on one of the popular suggestions here, which is to fill the doorway with AoE spells after talking to Yxunomei and falling back. This works better when you have multiple casters, although my general suspicion from having been on these forums a while is that most people only run with 1 Arcane and 1 Divine (I tend to do 2 and 1), so you might have to be selective about the spells you're laying down. Web is solid; Grease is fantastic as a way of supplementing a cluster of AoE spells, and if you've already got 2 down, throwing Grease in as well ought to incapacitate the army.

    I use summoning spells to keep Yxunomei's archers entertained. They can still be vicious in the midst of your AoE if their saves succeed. Then, I focus the rest of the party on Yxunomei, alternating front line warriors as necessary to keep them all alive while Arrows +2, Magic Missile and my best weapons sink into her.

    Yxunomei is, as I recall, the toughest (or at least one of the toughest) fights in Icewind Dale, so don't despair about having trouble with it. It's a big kick-'em-when-they're-down moment for the original game developers after you've spent a tedious amount of time trudging through Dragon's Eye...

  • subtledoctorsubtledoctor Member Posts: 9,857
    Yeah the real question is, "how the heck do you defeat Yxunomei and the rest of that level, without resting?

    I keep trying, and keep failing. It's real tough.

  • RaduzielRaduziel Member Posts: 3,257

    Yeah the real question is, "how the heck do you defeat Yxunomei and the rest of that level, without resting?

    I keep trying, and keep failing. It's real tough.

    Well, I kind of did that. The only rest I took was in the monastery where the other party of adventurer keep an eye on things for you.

    The secret is to hoard all the healing potions you can and avoid as much damage as possible. Summons will help a lot to soak damage but equipping the whole party with missile weapons was the solution for me.

    In all Dragon's Eye the only place when my party took a significant amount of damage was the altar with the trolls and the room where you get the Messenger of Seth.

  • subtledoctorsubtledoctor Member Posts: 9,857
    Between the archer room, the priest room, and the squadron right before Yx, I generally have to exhaust most of my summons and magic. (I play on core rules and 6-man party, so I'm only level 7 or so at this point.) I try to make a final push with my last reserves, but inevitably I die. Reload, rest, and go at her with all of my ammunition, and it ends up being a cake-walk.

    Incidentally, for people who find the last fight difficult, this might help: try it with a party down to its last few spells and heals. Then rest and try it with all your capabilities.

  • semiticgodsemiticgod Member, Moderator Posts: 11,321
    @subtledoctor: I came pretty close to that in a HoF run with a party of level 11 gnomish cleric/illusionists with copies of the Helm of the Trusted Defender who stacked Righteous Wrath of the Faithful with Haste (this was before EE) for 10 attacks per round per character. Summons and Fireball cleared up many of the early fights, while RWotF killed the later groups, including Yxunomei. I rested once, but it wasn't actually necessary in retrospect.

    A Shaman, Jester, and Shadowdancer, with their non-rest-dependent abilities, might make a restless run of Yxunomei's lair possible.

  • FluentFluent Member Posts: 64
    The battle was hard but here's what I remember doing.

    Place a character near each of the 3 spots where the priests get summoned, so they can quickly attack them (use your Fighters & whatever damage dealers you have in those spots.) Send one character in to trigger the fight and then run out of the room. Also, summon everything you got, and when the summons start dwindling, summon more. Gotta keep on top of that. And I can't remember exactly but I think I cast a Web in there to slow them from coming after us. And always focus your archers with +2 arrows to attack Yxunomei at all times, and whatever other ranged attacks you have. Avoid melee with her because she is wicked with her melee and will kill you quickly. Hopefully the archers will also interrupt her casting while doing damage too. And make sure you kill the priests ASAP. Maintain your summons and you should be good. And of course drink whatever potions/etc. you can.

    I forget the rest of the particulars.

  • fluke13fluke13 Member Posts: 317
    I just recently defeated her and thought I'd add my tactics. Party is the NPC mod party with shaman pc.
    Approached with my thief/mage, who laid her two traps behind her, dialogue, then hurled a fireball in. Turned around and cast last fireball in the room behind where mages spawn.
    Shaman summons attack mages while the party backs up into the little room north-west.
    When yuanti arrive, I bottle neck them in the doorway, shaman summons first, then paladin behind with 2 handed magic sword (he can swing over spirit animals, without getting hit himself), mage/thief and bard help kill yuanti with chromatic orb and magic missile. Ranger summons animals behind enemy lines. He found 21 +2 arrows on this level, but unfortunately already used them, so with Seth's bane, he helps take down yuanti.
    Mrs Y appears at back and once yuanti are dead, she comes and kills any summons hella quick. Paladin goes toe to toe with her and gets her to slightly injured before a tactical retreat around the table. A game of cat and mouse around the table , while bard uses magical throwing axe to bring her up to injured.
    Paladin gets caught and butchered. The party escape the room to the area entrance where the mages spawned. Without paladin, I use my thief/mage to attempt meelee with two magical katanas. Shaman switches to spells... Offensive spells are useless, so he heals the thief alongside my fighter/druid.
    Thief gets low on health so tries to give her the run around, but eventually gets caught and killed.then I send in my fight/druid..she doesn't have a good magic weapon, so she summons her metal cudgel. This weapon seems to be incredibly effective, bringing her to near death after a few solid hits. She got in one hit while Y was attacking my mage/thief, then another in combat. Before the third she got low on health so my ranger stepped in to distract her, while the shaman healed my fighter/druid...fully healed, she joined combat again for third successful hit.
    Shaman casts summons again and fighter/druid starts taking damage. Just when I think I can't get off *nearly dead*, my bard (who the whole time has been standing in the doorway with his magical throwing axe) finally lands a hit...Mrs Y falls.
    With thief dead, bard opens loot crates with knock, but shaman and fighter have to take.turns absorbing the traps.

  • FylFyl Member Posts: 62
    Hasted retreat, then spells

    +2 weapons and ammunition also work, but you don't wanna go toe to toe with that higher demoness on Insane or HOF

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