#17285 Edwin's should have the correct Tired sound and text once Degarden dispels his female form

The repro case for this very minor bug is long, involved, and quite unnecessary considering I could point you to the cause of the problem quite exactly and easily with a NI based bug report. With that complaint out of the way; I will do it both ways...
Repro steps:
1. Load the attached save game.
2. Using Ctrl-t, advance the time until Degardan appears (should be no more than 3 days).
3. Skip through the dialog and Ctrl-y Degardan once he turns hostile.
4. Skip through more dialog (option 1 will do).
5. Tell Edwin to cast the restoration spell from the scroll in his quick slot.
6. Wait patiently for Edwin to complain about being fatigued.
Observed: Edwin will say something about setting a trap. ("I prefer to attack more directly, but a trap will do for now.")
Expected: Edwin should complain about being tired. ("I require rest. I demand we stop.")
The easy way:
1. Open NI and go to Edwinj.dlg.
2. Look at action 15 (which appears at state 16).
3. Read carefully.
Observed:
"SetPlayerSound(Myself,String#,TIRED)" appears twice. Once on row 7, and again on row 42.
Expected:
Row 7 should read: "SetPlayerSound(Myself,3973,TIRED)" (it should be left as is).
Row 42 should read: "SetPlayerSound(Myself,30725,SET_A_TRAP)" ("TIRED" should be changed to "SET_A_TRAP").
Repro steps:
1. Load the attached save game.
2. Using Ctrl-t, advance the time until Degardan appears (should be no more than 3 days).
3. Skip through the dialog and Ctrl-y Degardan once he turns hostile.
4. Skip through more dialog (option 1 will do).
5. Tell Edwin to cast the restoration spell from the scroll in his quick slot.
6. Wait patiently for Edwin to complain about being fatigued.
Observed: Edwin will say something about setting a trap. ("I prefer to attack more directly, but a trap will do for now.")
Expected: Edwin should complain about being tired. ("I require rest. I demand we stop.")
The easy way:
1. Open NI and go to Edwinj.dlg.
2. Look at action 15 (which appears at state 16).
3. Read carefully.
Observed:
"SetPlayerSound(Myself,String#,TIRED)" appears twice. Once on row 7, and again on row 42.
Expected:
Row 7 should read: "SetPlayerSound(Myself,3973,TIRED)" (it should be left as is).
Row 42 should read: "SetPlayerSound(Myself,30725,SET_A_TRAP)" ("TIRED" should be changed to "SET_A_TRAP").
Post edited by Gate70 on
1
Comments
Thanks