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#17285 Edwin's should have the correct Tired sound and text once Degarden dispels his female form

TressetTresset Member, Moderator Posts: 8,264
edited November 2015 in BGII:EE Bugs (v1.3.2064)
The repro case for this very minor bug is long, involved, and quite unnecessary considering I could point you to the cause of the problem quite exactly and easily with a NI based bug report. With that complaint out of the way; I will do it both ways...

Repro steps:

1. Load the attached save game.
2. Using Ctrl-t, advance the time until Degardan appears (should be no more than 3 days).
3. Skip through the dialog and Ctrl-y Degardan once he turns hostile.
4. Skip through more dialog (option 1 will do).
5. Tell Edwin to cast the restoration spell from the scroll in his quick slot.
6. Wait patiently for Edwin to complain about being fatigued.

Observed: Edwin will say something about setting a trap. ("I prefer to attack more directly, but a trap will do for now.")

Expected: Edwin should complain about being tired. ("I require rest. I demand we stop.")

The easy way:

1. Open NI and go to Edwinj.dlg.
2. Look at action 15 (which appears at state 16).
3. Read carefully.

Observed:
"SetPlayerSound(Myself,String#,TIRED)" appears twice. Once on row 7, and again on row 42.

Expected:
Row 7 should read: "SetPlayerSound(Myself,3973,TIRED)" (it should be left as is).
Row 42 should read: "SetPlayerSound(Myself,30725,SET_A_TRAP)" ("TIRED" should be changed to "SET_A_TRAP").
Post edited by Gate70 on

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