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Everyone to the Friendly Arms Inn!

KirkorKirkor Member Posts: 700
edited October 2013 in Feature Requests
This is another simple thing:
When we ask someone to leave our group, there should be 2 dialog otpions:
- Wait here.
- Go to Friendly Arms Inn. We will meet there.

That would be quite helpful thing.
Post edited by Jalily on
«1

Comments

  • MedullaOblongataMedullaOblongata Member Posts: 434
    That does sound like a cool idea :D
  • NecdilzorNecdilzor Member Posts: 278
    Yup, just like the Copper Coronet in BG2. I agre.
  • SplodSplod Member Posts: 114
    That was one of the fixes from the Baldurdash pack. Rather than defaulting to their usual lairs you could ask them to remain where they were. Kind of useful when switching around characters to decide who you wanted.
  • TomeTome Member Posts: 466
    I'd love this-sounds much better than having them wander off to their old haunts!
  • MERLANCEMERLANCE Member Posts: 421
    Would be nice. Every time I encountered a new NPC, Ive taken them to the Friendly Arm Inn myself and dumped em there. Except Xzar and Montaron, their corpses are just outside the exit from the Nashkel Mines when Khalid and Jaheira decided to stomp em.
  • MarkalethMarkaleth Member Posts: 9
    Best idea i've heard in a long time! I support this whole-heartily.
  • ajwzajwz Member Posts: 4,122
    All the new npc's do it I think. But yeah it would be good to extend it to all the others too.
  • KirkorKirkor Member Posts: 700
    ajwz said:

    All the new npc's do it I think. But yeah it would be good to extend it to all the others too.

    All new NPCs, yes...
    But there is no option "wait here" for them. It is also quite useful.
  • DarkcloudDarkcloud Member Posts: 302
    Would be great BG1 NPC project does this i think.
  • HeadbombHeadbomb Member Posts: 213
    Agreed. This should be in the game. Would make things so much more manageable.
  • DatarisDataris Member Posts: 22
    That would be great. I lost an hour today to park a few characters in the inn.
  • PeteAtomsPeteAtoms Member, Mobile Tester Posts: 140
    I support this :)
  • AntignitionAntignition Member Posts: 23
    I'd love this. It's the one thing I miss not being able to mod in right now. Would they even be able to implement this feature though? Or does that fall under making changes to pre-existing content?
  • WigglesWiggles Member Posts: 571
    You know what's sad. That this might be under contract... -_-
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited December 2012
    Wiggles said:

    You know what's sad. That this might be under contract... -_-

    If it is, that's something a mod could do.
  • HeadbombHeadbomb Member Posts: 213
    Kagain should go to his store however.
  • ArturArtur Member Posts: 35
    Now here's a feature I thought would be present in BG:EE to begin with.
  • keltarkingkeltarking Member Posts: 53
    I've been thinking about this. Glad to see someone already said something about it. :)
  • KirkorKirkor Member Posts: 700
    Wiggles said:

    You know what's sad. That this might be under contract... -_-

    Well, they have made Yeslick to appear in Beregost, if you don't take him to your team.
    So there is hope!
  • The user and all related content has been deleted.
  • swnmcmlxiswnmcmlxi Member Posts: 297
    OP supported.
  • amkrasnovamkrasnov Member Posts: 8
    >Well, they have made Yeslick to appear in Beregost, if you don't take him to your team.
    So there is hope!

    Where?!?
    He didn't join in the mines, probably because of the Dorn bug. And now I can't find him nor in Beregost, neither in Jopalin's tavern. Please help!
  • KirkorKirkor Member Posts: 700
    From Patch v1.0.2012 log:
    http://forum.baldursgate.com/discussion/12848/bgee-the-patch-change-log-archives#latest
    "Yeslick may rejoin the party in Jopalin's Tavern"


    Maybe you don't have newest patch? Do you play on PC? Because tablets still have old version of the game.

    If you play on PC, then maybe you've talked with him befor patching the game? If yes, then he is lost forever (In this playthrough, at least).
  • NifftNifft Member Posts: 1,065
    Like this idea!

    One addition: I often have a full party when I get to the Gnoll Fortress. I'd like an option to escort Dyna back to Minsc (assuming I left him in Nashkel) without modifying my party. Then, when my party has taken casualties, I might just go back to Nashkel for them...
  • bigdogchrisbigdogchris Member Posts: 1,336
    If an NPC sticks around after you give them the boot, I would be OK with this.

    If an NPC, which permanently leave once you boot them, I would object.
  • LindeblomLindeblom Member Posts: 257
    I'd say no. Why would an NPC go to the friendly arms inn if you boot them out of the party? I am sure they all have better things to do than sitting waiting for you at some inn.
    Maybe you could have the option to pay them 200 gold/day they have to wait for you (no matter if you pick them up again or not). They should have their own minds and areas where they feel at home.
  • reedmilfamreedmilfam Member Posts: 2,808
    I would agree with @Lindeblom if there wasn't a somewhat arbitrary party size limitation.
  • LindeblomLindeblom Member Posts: 257

    I would agree with @Lindeblom if there wasn't a somewhat arbitrary party size limitation.

    The limitations are good, that's what replays are for, to give you time to get to know the NPC you missed out in last playthrough =).

    I am still trying to find time/space for Eldoth and Skie 14 years after I started this timewastingactivity called BG


  • PeteAtomsPeteAtoms Member, Mobile Tester Posts: 140
    I don't think it's necessary to make them all take up residence at the FAI. Some can head to Beregost, some to Nashkel, etc. Basically, any kind of tavern, inn, or shop would be adequate.

    Maybe put the NPCs on some kind of schedule that determines where an NPC is at any particular time. So based on the in-game time/date, an NPC spawns in various locations as if s/he were actually traveling about.
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