The Future of Infinity
Chow
Member Posts: 1,192
There's been some talk about how if this whole project goes well enough, there may be a third game to the series. And while I have absolutely nothing against seeing some new AD&D 2nd edition games on Infinity Engine - nay, I whole-heartedly approve of the idea - I do hope with all my fiber that it's not Baldur's Gate 3.
The story of Baldur's Gate is pretty undeniably over. The protagonist has gone through basically everything in the first two games (plus expansions), dealing with all adversity and every single issue there was, and there is really nothing much left for him or her to do. It would have to start with an entirely new story, and naming that story as Baldur's Gate 3 would be just another example of creative sterility when it comes to naming things, unable to come up with anything new, and riding with the fame of the original name - hell, even Baldur's Gate 2 had nothing to do with anything named Baldur's Gate anymore, so they might as well have just called it Shadows of Amn.
Also, the team behind the game would be entirely different than the one the created the first two, from what I've gathered, and naming their product explicitly as the third game in the series would draw in inevitable comparisons and which game would be better - and more likely than not, the new game would lose, because sad as it is to admit, they don't make games like Baldur's Gate anymore. Better to just give it a whole new name to avoid the worst.
How about something to do with Neverwinter? I'd love to get to visit that plac- no, nevermind, it's already taken. Hmm... Waterdeep? Nah, too close. Shining South? Something to do with Halruaa or the halflings of Luiren? I'd be down for that... oh! Now I got it!
Al-Qadim!
A one thousand and one nights of exciting adventure in Zakhara, the Land of Fate, far south from Faerun! Deserts and genies and flying carpets and oh my... where can I throw my money? The best part would be that the Wizards probably don't give a damn about the place and would let you do whatever you want with it instead of throttling you with contracts - indeed, that's basically how the setting itself escaped the machinations of the evil sorceress-queen Lorraine Williams back in the day.
It'd also allow for some extra racial diversity, for those of us that'd rather play an orc or a kobold or whatever instead of the usual humans and elves and dwarves, because Zakhara is a tolerable place like that.
I mean, of course we'll do Baldur's Gate 2 and Planescape: Torment and Icewind Dales first, but... damn.
The story of Baldur's Gate is pretty undeniably over. The protagonist has gone through basically everything in the first two games (plus expansions), dealing with all adversity and every single issue there was, and there is really nothing much left for him or her to do. It would have to start with an entirely new story, and naming that story as Baldur's Gate 3 would be just another example of creative sterility when it comes to naming things, unable to come up with anything new, and riding with the fame of the original name - hell, even Baldur's Gate 2 had nothing to do with anything named Baldur's Gate anymore, so they might as well have just called it Shadows of Amn.
Also, the team behind the game would be entirely different than the one the created the first two, from what I've gathered, and naming their product explicitly as the third game in the series would draw in inevitable comparisons and which game would be better - and more likely than not, the new game would lose, because sad as it is to admit, they don't make games like Baldur's Gate anymore. Better to just give it a whole new name to avoid the worst.
How about something to do with Neverwinter? I'd love to get to visit that plac- no, nevermind, it's already taken. Hmm... Waterdeep? Nah, too close. Shining South? Something to do with Halruaa or the halflings of Luiren? I'd be down for that... oh! Now I got it!
Al-Qadim!
A one thousand and one nights of exciting adventure in Zakhara, the Land of Fate, far south from Faerun! Deserts and genies and flying carpets and oh my... where can I throw my money? The best part would be that the Wizards probably don't give a damn about the place and would let you do whatever you want with it instead of throttling you with contracts - indeed, that's basically how the setting itself escaped the machinations of the evil sorceress-queen Lorraine Williams back in the day.
It'd also allow for some extra racial diversity, for those of us that'd rather play an orc or a kobold or whatever instead of the usual humans and elves and dwarves, because Zakhara is a tolerable place like that.
I mean, of course we'll do Baldur's Gate 2 and Planescape: Torment and Icewind Dales first, but... damn.
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Comments
Also, technically, Al-Qadim is already outside Forgotten Realms. FR only consists of the continent of Faerun, which Zakhara isn't a part of.
Edit: But of course, since we're already thinking on pretty long run, what's stopping them from compromising and making both?
All the romance epilogues hint at a story in the making. The major downside would be the drastic limitation on race choices.
Alternatively, they could make the bhaalspawnspawn be a member of your party but still play a major plot point, like Immy in SoA.
the Higher Level Encounters and bosses could be the fallen Gods.
a party of adventures trying to make their fortune in the chaotic times? some cameos from characters we've met in BG trilogy thrown in there too?
Or something like like.
(not saying it's going to happen)
Limit?? The Forgotten Realms is nothing short of massive! It's universe is beyond anything that video games have touched. Although you raise an interesting point, I must say. However, the Dark Sun setting, having a very post apocalyptic feel to it might come off as a bit "over done" when you take into consideration of all the games set in a similar world in the last few years.
And yes, any thought towards that sort of a direction is, more likely than not, nothing but pure speculation that will never happen anyway.
Besides there is nothing wrong with using the setting of Baldur's Gate but telling a story that is far removed from the events of the Bhaalspawn Saga. Afterall that is what happened with the Baldur's Gate: Dark Alliance games. And the intent behind the original concept for a Baldur's Gate 3, namely Baldur's Gate 3: the Black Hound.
I think if any game was set in the Sword Coast, then it is enough justification for the Baldur's Gate name. Since Baldur's Gate 2 explored the South of Baldur's Gate, I'd go North along the Trade Way where Waterdeep could be used as cutoff point. Due to the size of Waterdeep they'd have to partition sections off like they did with Athkatla. They could also reuse the port section of Baldur's Gate while partitioning off the rest while focusing on the port section of Waterdeep. With the towns of Secomber and Daggerford inbetween and with optional dungeons of the ruins of Dragonspear Castle or Larloch's Crypt.
I was never a fan of using Tethyr in Throne of Bhaal, seemed too exotic for the Baldur's Gate name. So going south to Calimshan would be even more foreign. And going north beyond Waterdeep would encroach on NWN and IWD territory.
Either that of go West from Baldur's Gate to the Moonshae Isles. Primarily to the island of Alaron but also the Amn colonies of Snowdown and Mintarn. The port of Baldur's Gate would be a great jump off point or starting hub. You could reuse all the pre-existing backdrops Depending on how much Overhaul can commit to the game at one time, the setting of Moonshae might be handy because you could flesh out one island, then months later add another and then another. Without making it look like there are unexplored regions that you can't walk to.
I wonder if they could track down the voice actor who did Saemon. The Moonshae Isles would be the perfect location for him, maybe then we could finally have him as a NPC. If you can introduce a link to Baldur's Gate and bring in some iconic character from the previous games, then there is enough to earn the franchise's title. I don't think you'd need anything epic like the Bhaalspawn Saga to make a good Baldur's Gate game. You just need a good setting for exploration. But at the end of the day it is all up to what Overhaul can achieve with their very limited resources. Maybe they will be forced to be a bit economical in how they approach the sequel.
As for the terms of gameplay thing, Icewind Dale series and Planescape: Torment were cast in the same mold - even if they were more combat-heavy and basically a visual novel, respectively - yet they were not named Baldur's Gate.
Whatever the case, it would be much better if they named it as something entirely different, rather than use the old name just for the sake of attracting old fans with a familiar name, most of whom would be down for this new game anyway.
I'd be entirely good with an adventure set to Moonshae Isles, however. And indeed, while acquiring intellectual rights to Icewind Dale or especially Neverwinter Nights would be tough, I doubt anyone would seriously oppose them using this bunch of little islands that nobody cares about (or so they perceive). I used the same logic in suggesting Al-Qadim, which no one has ever thought much of, but which is regardless a very flavored and awesome setting.
The Baldur's Game name provides more than just a setting but a specific framework. Whilst it shares the same game engine as IWD and PST, the similarities pretty much stop there. I would have loved IWD a whole lot more if had the same character as Baldur's Gate. The elements of non-linearity, quirky NPCs, anachronisms, in-jokes, etc... are uniquely Baldur's Gate.
I wouldn't underestimate the power of a brand. For those of us keeping tabs on Baldur's Gate and Overhaul, creating or adopting a completely new franchise wouldn't be so terrible. But there is a legacy to the Baldur's Gate brand, not to mention that the mere question over a Baldur's Gate sequel has been alive for the past decade. It's be on many a gamer's wishlist for a long time.
By the end of the Enhanced Editions Overhaul will be well practiced in making a Baldur's Gate game and will be totally immersed in the lore. They'd be in the perfect position to spring right into making a game under the Baldur's Gate name. It will be the company's first test in making a game from the ground up since previous Overhaul titles have been Enhanced Editions aka ports.
It might actually be a bit of a blessing that Baldur's Gate isn't the central hub of the Forgotten Realms considering the scope of Overhaul. A small scope might be best for this future project. Besides there are many ways one could interpret the idea of a sequel. There's one way of seeing it as a sequel to the Bhaalspawn saga or it could just be a sequel to the story of Baldur's Gate the city. There's enough untouched lore about the city and its' founder Balduran. Or it could just be a spiritual sequel in terms of how it approaches gameplay and characterisation. It really comes down to what the development team can afford to do and what they'd profit from the most. They are building up capital from the Enhanced Editions that it just makes sense for them to milk it.
On the other hand i would gladly sell some slaves, illegal products and/or my soul for a game in the world of Dark Sun!
And there is also there is always Ravenloft, waiting in shadows
Overhaul Games doesn't need to create a new game called "Baldur's Gate" to use the Forgotten Realms setting. They want to do that for marketing purposes, because it will sell more copies of the game.
If they do make BG3, I hope that it a) has something to do with Baldur's Gate and b) does not star the Bhaalspawn or their offspring. I don't see any way they could pull that off without annoying a lot of players.
Realistically they won't be able to outdo BG1 or BG2, even competing purely against their nostalgia value. But there are paths that they could take that makes BG3 a worthy sequel, provided that they don't spread themselves too thin. They could take the Dark Alliance route and avoid doing a numbered sequel altogether.
I think the biggest danger for Overhaul would be to go too niche with their attempt at making their first game from scratch. If that fails to even meet the target for pre-orders their plan for more original games could be cut short financially. Part of what makes Overhaul so appealing in the first place is their focus on nostalgia, that has given them the opportunity in the first place to work on an infinity engine game. The success of the Bioware's BG1 and BG2 laid the foundation for Black Isle to do the more niche IWD, IWD2 and PST, without that foundation I'm not so sure if IWD or PST would have come about. Overhaul needs to be slightly more established to attempt a completely new intellectual property.
The only way this could happen is if they would make the game in the AD&D ruleset, but WOC would insist on the most recent ruleset (4e or Next). In fact InXile just talked to them about a new Torment game and WOC basically ignored them.
Now a Dark Sun game would be awesome. They just brought that world back recently. Dark Sun Shattered Lands & Wake of the Ravager were my favorite games back in the day.
Baldur's Gate 3, though, with an entirely new party, entirely new story, set in somewhere else once again? It would have nothing to connect it to the earlier games, and no right whatsoever to bear that name.
Anyway a new game which is set in Faerun will be probably 5e ( because Wotc would want to promote the new edition ) - which means ~100 years after ToB. Baldur's Gate by this time is 4 times bigger.
I don't see a reason why not to make BG3 which will be set in the Sword Coast, new party, new story but with some things that will be connect to the BG Saga such as NPCs from the long-lived races such as elf/dwarfs ( Yeslick,Korgan, Viconia.. ), mentions of the events etc.
Here is a another discussion about BG3 made by Phillip Daigle
http://forum.baldursgate.com/discussion/3134/an-entirely-unofficial-poll-that-has-no-bearing-on-reality-baldurs-gate-3/p1
Basically the entire opposite of Baldur's Gate issue: whereas BG2 continued the story of the first and therefore carried its name along with it, IWD2 had a whole different story but was otherwise still entirely accurate as names go.
As for using the new edition? I don't know... if they did make a game for promoting the new edition of D&D, they'd make this big epic thing that may or may not have something to do with BG, and most definitely will not be given for a little team like Overhaul to handle. Meanwhile, they might let this little bunch do a small Moonshae or Al-Qadim game set in the 2nd edition, because why not?
Over the past couple of years there were alot of game makers who wanted to use some of the old AD&D campaign settings for their games - the latest being Inxile Entertainment which wanted to use the Planescape campaign setting. None of them were successful to persuade WotC, and it's very likely none will ever be.
As it stands now, the only chance to see new games using any of the "old" Greyhawk, Birthright, Dragonlance, Blackmoor, Planescape, Spelljammer, Ravenloft, Mystara, Kara-Tur or Al-Qadim campaign settings is for WotC to resurrect them. They already did it with Dark Sun, so it's not impossible. But when they do the campaign settings will be updated...or downgraded, depending on how you view it.
It all depends on what the contractual agreement stipulates especially concerning "expansions" but I wonder if it would be possible to retool Throne of Bhaal from an expansion into a fully fledged Baldur's Gate 3. There is alot of Tethyr that wasn't used (especially the western portions) in ToB such as:
- The Capital of Tethyr, Darromar.
- Castle Tethyr.
- The Gensai village of Argentor located within the Spires of Mir.
- Cape Velen and the Nelanther Isles.
- The Starspire Mountains and the port city of Zazesspur.
- Unexplored areas within the Wealdath/Forest of Tethir like the Necropolis of Myth Rhynn.
These areas could be added as either optional adventures or places to go in between the dungeons of the Five. A place like Darromar could take over the tutorial city of Saradush since later on in ToB there is an absence of a city to go to.
I wonder if they could convince the powers that be that splitting Throne of Bhaal into its' own separate game would be worthwhile. Or rather something they will be 'forced' to do if Baldur's Gate 2 is to meet the 2gb limit for the Ipad. I think this might be a bit of a crafty solution in making a sequel that is 2ed.