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Is there a time limit in the game?

Aside from the quests that involve a group member, there's any time limit to finish the game?

I know BG2 there's not, but not sure about BG1/BGEE

Comments

  • FornostFornost Member Posts: 42
    nope
  • FrozenCellsFrozenCells Member Posts: 385
    Not to complete the game itself. The only example I can think of of something like that (non-NPC related) is one quest in the game which automatically kills you if you don't complete it within the (very generous) time limit.
  • EkitalEkital Member Posts: 19
    There is no time limit to finish the game. There are only certain quests that require you to finish them within the alloted time, most of which are for NPC quests.
  • LeematonLeematon Member Posts: 33
    Ekital said:

    There is no time limit to finish the game. There are only certain quests that require you to finish them within the alloted time, most of which are for NPC quests.

    Does that mean time that passes by in the gameworld i.e. resting will use up that time?

  • MERLANCEMERLANCE Member Posts: 421
    Resting and travelling, yes.
  • MadhaxMadhax Member Posts: 1,416
    As I understand it, several major NPCs will become unavailable to join your party, or will leave your party, if certain conditions aren't met within a certain span of in-game days. I've only experienced this once, though.
  • FredjoFredjo Member Posts: 477
    marfig said:

    The time is tracked through some sort of variable. Assuming it's an integer representing in-game days and knowing that in BG six seconds of real time equals 1 minute of game time, you could try the following (note: I'm obviously joking):

    1) Calculate how many minutes of real time make for a day of game time: 24 / 10 * 60 = 144
    2) Take a C++ unsigned integer max value on typical PCs: 4,294,967,295

    3) Multiply 2) by 1) to get the minutes you would have to play to max the in-game days clock: 4,294,967,295 * 144 = 618,475,290,480

    4) Divide to get how many days of real-time, without eating, going to the bathroom or sleeping you would need to play the game: 618,475,290,480 / (60 * 24) = 429,496,729

    5) Too big. Let's get years instead: 429,496,729 / 365.242 = 1,175,923

    So, if my calculations are right, you can try and play the game for 1 million years. Play one second more to see if the int overflows and the game crashes. If it does that's the answer to your question; 1 million years is the maximum time allowed ;)

    Hahaha that's hilarious&Insightful!
  • AnduinAnduin Member Posts: 5,745
    Stop reading this. The timer is ticking.
  • BytebrainBytebrain Member Posts: 602
    marfig said:

    The time is tracked through some sort of variable. Assuming it's an integer representing in-game days and knowing that in BG six seconds of real time equals 1 minute of game time, you could try the following (note: I'm obviously joking):

    1) Calculate how many minutes of real time make for a day of game time: 24 / 10 * 60 = 144
    2) Take a C++ unsigned integer max value on typical PCs: 4,294,967,295

    3) Multiply 2) by 1) to get the minutes you would have to play to max the in-game days clock: 4,294,967,295 * 144 = 618,475,290,480

    4) Divide to get how many days of real-time, without eating, going to the bathroom or sleeping you would need to play the game: 618,475,290,480 / (60 * 24) = 429,496,729

    5) Too big. Let's get years instead: 429,496,729 / 365.242 = 1,175,923

    So, if my calculations are right, you can try and play the game for 1 million years. Play one second more to see if the int overflows and the game crashes. If it does that's the answer to your question; 1 million years is the maximum time allowed ;)

    That just made my day! :)
    Nice one @marfig
  • PlasticGolemPlasticGolem Member Posts: 98
    There are certain NPC quests that you need to complete within a set time (usually 10 game days) of first having them join you or else they will leave, attack or otherwise do bad things to you.

    For everything else, however long you take, you will arrive just in the nick of time. Very dramatic.
  • GwynnbleidGwynnbleid Member Posts: 17
    marfig said:

    The time is tracked through some sort of variable. Assuming it's an integer representing in-game days and knowing that in BG six seconds of real time equals 1 minute of game time, you could try the following (note: I'm obviously joking):

    1) Calculate how many minutes of real time make for a day of game time: 24 / 10 * 60 = 144
    2) Take a C++ unsigned integer max value on typical PCs: 4,294,967,295

    3) Multiply 2) by 1) to get the minutes you would have to play to max the in-game days clock: 4,294,967,295 * 144 = 618,475,290,480

    4) Divide to get how many days of real-time, without eating, going to the bathroom or sleeping you would need to play the game: 618,475,290,480 / (60 * 24) = 429,496,729

    5) Too big. Let's get years instead: 429,496,729 / 365.242 = 1,175,923

    So, if my calculations are right, you can try and play the game for 1 million years. Play one second more to see if the int overflows and the game crashes. If it does that's the answer to your question; 1 million years is the maximum time allowed ;)

    Hahahahaha , Great !!
  • PhyraxPhyrax Member Posts: 198
    I remember that in the old BG:TotSC there was actually a timer on completing the game: I once OCD'd through every crevice of the game and slept a lot to regain spells and after 100 days or so my party just stood around, looking beaten. They were unable to travel to new areas and sleep, the game was lost and Sarevok had won!
  • EudaemoniumEudaemonium Member Posts: 3,199
    Are you sure that wasn't a bug?

    To note, there are also other quests that are on mini-timers. For example, the girl with the dead cat. If you wait too long to complete it after entering the map then the cat dies and cannot be resurrected. The same actually goes for the quest in Baldur's gate when you have to get the boy's body back from the Umberlee priestess. I got the quest and then ran aroudn doing other stuff for ages, and when I delivered the body they thanked me for trying but said there was nothing that could be done.

    I murdered the other boy for that sweet shield. Try to screw me like that. That body cost me 2000 gold!
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  • ErgErg Member Posts: 1,756

    If you wait too long to complete it after entering the map then the cat dies and cannot be resurrected.

    It's a deader for sure. Call the dusties ... Oh wait, wrong game.
  • karnor00karnor00 Member Posts: 680

    To note, there are also other quests that are on mini-timers. For example, the girl with the dead cat. If you wait too long to complete it after entering the map then the cat dies and cannot be resurrected.

    You can actually save that cat? I never knew that in all the times I've played BG1 - I just assumed the cat was dead to start with.

  • EudaemoniumEudaemonium Member Posts: 3,199
    If you deliver it early enough the girl says she'll get her daddy to raise it, since he's a priest. I think you get +1 rep and everything.
  • SionIVSionIV Member Posts: 2,689
    I have played this from the release of BG1. I'm a perfectionst at heart and i always explore every area (Uncover fog) and do all quests, open lock every chest, pick pocket every person, selling everything that is sellable, resting until fully healed. And i have never had that happen to me, even when clocking well over 100 days. It would be nice if that was implemented in the game, but sadly i think that was a bug.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Of course there is a limit, 3.
  • lunarlunar Member Posts: 3,460
    There is a certain quest when time is important. If someone says your whole party is poisoned and have about ten days left to live, you better believe him.
  • LuigirulesLuigirules Member Posts: 419
    The cat quest information here is all wrong.

    Cat's always dead in the waterfall. When you pick it up and bring it back to the girl, what happens next depends on the reaction score you receive.

    High scores, you get 200 xp, +1 to rep, and a scroll.
    Medium scores, you get 200xp, and 23 gold.
    Low scores, you don't get anything! (So just hack her to pieces to get the 23 gold).

    See: http://www.forgottenwars.com/bg1/ar5200.htm
  • RazorRazor Member Posts: 436
    edited March 2013
    This question is interesting because I ALWAYS felt that TIME should be relevant. I don't say we cant take our time to do things and rest ocasionaly. But when ingame months start going by and rest is abbused I expected either getting harder enemies/ more enemies. Or even if you rested for years for example, LOSING THE GAME (or at least be forced to leave everything and go to final objective). Yea I know many wont agree with this, but its not realistic that if you take years(rest) to get there Irenicus(example) just stays there waiting for you.
  • IkMarcIkMarc Member Posts: 552
    I swear that in one of my first playthroughs as a kid, I lost the game for spending too many days resting before doing the Nashkel Mine. But those were triple digits in days.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    AFAIK only the poison from Marek, Death Gaze of Aec'Latec and werewolf curse will kill you if waste to much time.
  • EudaemoniumEudaemonium Member Posts: 3,199

    The cat quest information here is all wrong.

    Cat's always dead in the waterfall. When you pick it up and bring it back to the girl, what happens next depends on the reaction score you receive.

    High scores, you get 200 xp, +1 to rep, and a scroll.
    Medium scores, you get 200xp, and 23 gold.
    Low scores, you don't get anything! (So just hack her to pieces to get the 23 gold).

    See: http://www.forgottenwars.com/bg1/ar5200.htm

    Ah, I see. My mistake. Is the kid's body in the Umberlee temple the same way?
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