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TotSC: Greater Wolfweres

How do I kill these damned things? Not even my +2 weapons work, are they immune to slashing weapons? Magic Missile and fire seem to work against them, but I only have 2 mages, so the damned creatures regenerate faster than I can hurt them.

I do have the dagger and the charm bracelet to help--but I am not sure if the charm bracelet makes +2 weapons any more effective against them.

Halp!
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Comments

  • AHFAHF Member Posts: 1,376
    I think +3 weapons work - including a +3 sword in the chest in the adjacent room (trapped). I would also use free action followed by invisibility 10 foot radius on your party so they can position themselves and start the battle by firing webs with both of your mages. Once the werewolves are disabled, you can unload the rest of your spells on them.
  • AnduinAnduin Member Posts: 5,745
    Running away always works for me...
  • MythdraconMythdracon Member Posts: 187
    I've got the Sword of Balduran from the trapped chest (ran away after taking it), but no +3 weapons unfortunately, sigh. I wish I could get off the island and buy +3 weapons (if there are any in stores), but I can't leave the island just yet. [Technically, I think I could just take the book and run away, but I'd rather kill the damned wolfweres first.]

    What would free action do to help?
  • AHFAHF Member Posts: 1,376


    What would free action do to help?

    It allows your characters to walk through the multiple webs you have on the floor without getting stuck. If you want any character to melee that person probably needs it. If you can't melee anyway, you may just want to rip the webs off and then fire away with the spells.
  • MythdraconMythdracon Member Posts: 187
    Hm, ok. I've gotten into a good position and tried to fight it, but even with a barrage of missiles, Balduran's Sword and the anti-wolfwere dagger, I still can't harm it fast enough. I've gotten it to "Badly Injured," but it heals WAY too fast. -_-
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Mythdracon, the missing part of your strategy is a Haste spell. You need one. If you have no access to Haste, he may very well be unbeatable. An alternative would be an Oil of Speed each on the two party members wielding the dagger and the sword.

    There was a sword of +3 vs. shapeshifters you could have gotten if you sided with the druids in the first part of the Cloakwood. I always take this and save it for the greater wolfwere battles.
  • GruloGrulo Member Posts: 109
    The biggest problem with wolfweres is not how to hurt them, but actually how to keep them hurt since their regeneration is insane. Gotta hit them fast and hard.

    It's been a while since i cleared that zone, and i haven't gotten there yet in BGEE but if i remember correctly i only had trouble in the ship, when you face several of them. I had my thief place some traps in the ship, then go up the stairs and come down once a Wolfwere saw me. Then i would wait for them to come down with my tanks flanking the stairs.

    As soon as they appeared i would use CC (crowd control) spells on them. Start with Emotion if you have it. Have all your party attack the SAME target. IIRC Charm monster and Domination spells work too; use those as soon as they start getting up. As you can see, the key is:

    - Everyone on the same target
    - Keeping the other targets controlled

    If you could tell me what class is your PC, what NPCs are with you, and what weapons and spells you have, i could give you a more detailed strategy.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    I believe it's Karoug he's having trouble with, not the regular ones. Although, pulling off the regular ones by running up and down the stairs does help. Karoug is a lot easier to beat if you separate him from his pack first.
  • Napkin_LadNapkin_Lad Member Posts: 12
    I'm stuck at this as well, I cant help but think the fight is glitched...
  • lansounetlansounet Member Posts: 1,182
    Karoug is only vulnerable to silver weapons, which means 3 weapons from the original game IIRC (Sword of Balduran, Kondar and another). They might have added a few more (?)
  • DragonspearDragonspear Member Posts: 1,838
    Ya Sword of Balduran is supposed to damage them. If you have it and its not then let them know in the bug forums.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    I don't think it's glitched. It's just a notoriously difficult fight, and when TotSC was first released, a lot people had their game end when they went to Werewolf Island unprepared. You need some metagaming knowledge gleaned from experience to beat it. Just keep reloading over and over until you finally figure out everything you can about it. It was designed to require you to get both that dagger and that sword before you would even stand a chance.
  • AHFAHF Member Posts: 1,376

    I've got the Sword of Balduran from the trapped chest (ran away after taking it), but no +3 weapons unfortunately, sigh.

    Have you tried this sword? Oil of Speed or haste + free action (perhaps a giant strength potion as well) with this should be pretty deadly against a held in place werewolf. Combine that with your magic missiles, etc. and have at it.

  • KratokKratok Member Posts: 42
    We started by casting Horror and/or Hold Monster at it so it wouldn't fight back. Then we buffed up (haste especially is important), gave one guy the Sword of Balduran and another the Silver Dagger. Then a mage and a bard additionally bombarded him with magic missiles. Went down fast and easy. This was in BG:EE so it's not bugged.
  • MythdraconMythdracon Member Posts: 187
    Sounds good. I used your tips and won! (barely) I gave my cleric the Magic missile wand to help out with the barrage, and that + haste and the giant strength potion tipped the edge.

    The only bug I see now is that they don't drop the loot they are supposed to. The big werewolf and the mage dropped only the quest item (baby). :|
  • KirkorKirkor Member Posts: 700
    I just beat the whole island right now.
    The regenerating ones was realy hard. I've killed them with my mage, using my wand of fire and basicly everything I could.
  • MythdraconMythdracon Member Posts: 187
    Good work! Now the problem is lifting the curse. I think it may be bugged, as my entire party turns into werewolves following my killing Mendas. -_-
  • SharnSharn Member Posts: 188
    Greater werewolves and wolfweres from 2nd edition regenerated all their hp at the beginning of every round, so you have to kill them in one round.

    If you have mages you should have picked up a wand of paralyzation, probably several, it has a -4 penalty to the save, greater malison can increase it to -8, use this to take him out of the fight, throw a horror, most will fail the save with malison also being an aoe and clean out the trash.

    Grab the sword of balduran and equip it on a fighter, make sure he already has a cloud giant str potion in effect when the fight starts, do the same with the dagger you got on the island with another fighter who should also use the str potion.

    Have them attack the greater ww until both of them hit in the same round, immediately pause the game the moment you see them connect and have all your casters throw their most damaging spell, it should finish him off. Reapply the paralyze if the fight takes an unexpected amount of time.

    Alternatively, a good and buffed backstabber with the sword of balduran can one shot him if lucky.
  • MythdraconMythdracon Member Posts: 187
    I did try backstabbing, but for some reason it doesn't work. When I get Coran in the shadows, and then move up to the monster, clicking the dagger and then pressing the left mouse when I see the sword icon over the werewolf simply makes Coran leave the shadows. Sigh. Another bug.

    Did not know that wand of paralyzation worked--I tried it during the battle once and the greater one did a save against it. Thanks for the tip!

    [Now if I can only get my party cured--I killed Selaad but the party is still infected with lycanthropy]
  • KratokKratok Member Posts: 42
    Thief will start leaving shadows as soon as you click the weapon, but you should still be able to get the backstab off as long as you successfully hit them fast enough (doing it while paused helps). This is how it always worked in BG2 at least.

    As far as the curse not being lifted, that didn't happen to us at least. We killed the guy who gave the quest (Mendas?) and the other werewolf creature there, and then continued on without ever turning into werewolves again. If it somehow bugged for you, all I can suggest is trying it again from an earlier save.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Mythdracon,

    Backstab only works when the thief is positioned directly behind the enemy. It's very hard to execute one. Stealth always goes away when you make the attempt.

    There were two wolfweres in that house back in Ulgoth's Beard. Did you kill both of them? There is nothing but a journal entry to tell you the curse is gone. It just is, when you finish the quest. No bells or whistles to be seen. It didn't do anything to you, anyway. It was just a story device.

    I don't think you've found any bugs, at all. You're just encountering the normal difficulties with a very hard high-level quest.
  • MythdraconMythdracon Member Posts: 187
    Thanks for the clarifications, guys. For me, the backstab did not seem to work, even though the thief was positioned behind the enemy. The problem was that the stealth went away BEFORE the attempt itself--so when he hit the enemy successfully there was no backstab damage. Maybe this is another bug.

    I killed the two werewolves, and didn't get a journal entry saying the curse was gone. Must be a bug. But reloading from previous saves hasn't fixed that issue. I have several saves from back before the battle on the ship, but nothing from earlier than that (i.e. werewolf warrens)
  • FlashburnFlashburn Member Posts: 1,847
    I K.O.'d the greater wolfweres with Greater Malison and Emotion. I stuck them with Melf's Acid Arrow after that.

    On the next round, when the acid DoT ticked, I did all of this at once:

    I had myself and Neera cast Magic Missile with 4 missiles for each of us. Then I had Viconia use a Wand of the Heavens. Last, I had some Potions of Explosions I was saving for the fight with Sarevok and gave them to Dorn, Kagain, and Coran who chucked them right at them.

    Somehow they would always survive that barrage of damage, so Neera and I casted another flurry of missiles while Viconia used another charge from the wand. This did the trick and those wolfweres roasted that day.
  • KholdstareKholdstare Member Posts: 160

    Thanks for the clarifications, guys. For me, the backstab did not seem to work, even though the thief was positioned behind the enemy. The problem was that the stealth went away BEFORE the attempt itself--so when he hit the enemy successfully there was no backstab damage. Maybe this is another bug.

    I killed the two werewolves, and didn't get a journal entry saying the curse was gone. Must be a bug. But reloading from previous saves hasn't fixed that issue. I have several saves from back before the battle on the ship, but nothing from earlier than that (i.e. werewolf warrens)

    I'm actually kind of worried now because I didn't receive a journal entry either. How long did it take you to turn into werewolves?
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    The hammer they sell in Ulgoth's beard...hammer vs giant kin I believe it is, always hits as if +4 (but the damage bonus only applies to ogres, trolls, and giants).

    Drizzt's swords, Balduran's Sword, Hammer+1, +4 vs giant kin, Bastard sword+1 +3 vs Shapeshifters, quarterstaff +3, short sword of backstabbing, Spear +3, Silver dagger- werebane, Club +1 +3 vs unnatural, two-handed sword +3, cursed sword of berserking +3, Kiel's morningstar +3 (cursed)
  • MythdraconMythdracon Member Posts: 187
    Kholdstare, it only took me one more rest or travel to a place far away to turn into werewolves. :(

    Zanath, thanks for the item inventory! Where is the quarterstaff +3, and the two-handed sword +3? They don't all come from the Tower of Duran right?
  • KholdstareKholdstare Member Posts: 160

    Kholdstare, it only took me one more rest or travel to a place far away to turn into werewolves. :(

    Zanath, thanks for the item inventory! Where is the quarterstaff +3, and the two-handed sword +3? They don't all come from the Tower of Duran right?

    Phew! More time than that has definitely passed for me. I'm sorry for your troubles though. D:
  • CarstonCarston Member Posts: 36
    I maybe incorrect with this with poor memory, but doesn't Arrows of Biting work against these creatures?
  • MythdraconMythdracon Member Posts: 187
    Glad you're not suffering from the same problem, Kholdstare! :)

    Carston, not sure, where do you get Arrows of Biting? On my next playthrough I will want to test that.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    Staff +3 is also in Ulgoth's Beard for sale. +3 two-handed is in Durlag's tower, one of the lowest levels, can't remember exactly which.

    Sirens drop up to 5 of the arrows if you kill them quickly, I think you can also buy some in Baldur's Gate..can't remember the name of the shop though.
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