TotSC: Greater Wolfweres
Mythdracon
Member Posts: 187
How do I kill these damned things? Not even my +2 weapons work, are they immune to slashing weapons? Magic Missile and fire seem to work against them, but I only have 2 mages, so the damned creatures regenerate faster than I can hurt them.
I do have the dagger and the charm bracelet to help--but I am not sure if the charm bracelet makes +2 weapons any more effective against them.
Halp!
I do have the dagger and the charm bracelet to help--but I am not sure if the charm bracelet makes +2 weapons any more effective against them.
Halp!
0
Comments
What would free action do to help?
It's been a while since i cleared that zone, and i haven't gotten there yet in BGEE but if i remember correctly i only had trouble in the ship, when you face several of them. I had my thief place some traps in the ship, then go up the stairs and come down once a Wolfwere saw me. Then i would wait for them to come down with my tanks flanking the stairs.
As soon as they appeared i would use CC (crowd control) spells on them. Start with Emotion if you have it. Have all your party attack the SAME target. IIRC Charm monster and Domination spells work too; use those as soon as they start getting up. As you can see, the key is:
- Everyone on the same target
- Keeping the other targets controlled
If you could tell me what class is your PC, what NPCs are with you, and what weapons and spells you have, i could give you a more detailed strategy.
The only bug I see now is that they don't drop the loot they are supposed to. The big werewolf and the mage dropped only the quest item (baby).
The regenerating ones was realy hard. I've killed them with my mage, using my wand of fire and basicly everything I could.
If you have mages you should have picked up a wand of paralyzation, probably several, it has a -4 penalty to the save, greater malison can increase it to -8, use this to take him out of the fight, throw a horror, most will fail the save with malison also being an aoe and clean out the trash.
Grab the sword of balduran and equip it on a fighter, make sure he already has a cloud giant str potion in effect when the fight starts, do the same with the dagger you got on the island with another fighter who should also use the str potion.
Have them attack the greater ww until both of them hit in the same round, immediately pause the game the moment you see them connect and have all your casters throw their most damaging spell, it should finish him off. Reapply the paralyze if the fight takes an unexpected amount of time.
Alternatively, a good and buffed backstabber with the sword of balduran can one shot him if lucky.
Did not know that wand of paralyzation worked--I tried it during the battle once and the greater one did a save against it. Thanks for the tip!
[Now if I can only get my party cured--I killed Selaad but the party is still infected with lycanthropy]
As far as the curse not being lifted, that didn't happen to us at least. We killed the guy who gave the quest (Mendas?) and the other werewolf creature there, and then continued on without ever turning into werewolves again. If it somehow bugged for you, all I can suggest is trying it again from an earlier save.
Backstab only works when the thief is positioned directly behind the enemy. It's very hard to execute one. Stealth always goes away when you make the attempt.
There were two wolfweres in that house back in Ulgoth's Beard. Did you kill both of them? There is nothing but a journal entry to tell you the curse is gone. It just is, when you finish the quest. No bells or whistles to be seen. It didn't do anything to you, anyway. It was just a story device.
I don't think you've found any bugs, at all. You're just encountering the normal difficulties with a very hard high-level quest.
I killed the two werewolves, and didn't get a journal entry saying the curse was gone. Must be a bug. But reloading from previous saves hasn't fixed that issue. I have several saves from back before the battle on the ship, but nothing from earlier than that (i.e. werewolf warrens)
On the next round, when the acid DoT ticked, I did all of this at once:
I had myself and Neera cast Magic Missile with 4 missiles for each of us. Then I had Viconia use a Wand of the Heavens. Last, I had some Potions of Explosions I was saving for the fight with Sarevok and gave them to Dorn, Kagain, and Coran who chucked them right at them.
Somehow they would always survive that barrage of damage, so Neera and I casted another flurry of missiles while Viconia used another charge from the wand. This did the trick and those wolfweres roasted that day.
Drizzt's swords, Balduran's Sword, Hammer+1, +4 vs giant kin, Bastard sword+1 +3 vs Shapeshifters, quarterstaff +3, short sword of backstabbing, Spear +3, Silver dagger- werebane, Club +1 +3 vs unnatural, two-handed sword +3, cursed sword of berserking +3, Kiel's morningstar +3 (cursed)
Zanath, thanks for the item inventory! Where is the quarterstaff +3, and the two-handed sword +3? They don't all come from the Tower of Duran right?
Carston, not sure, where do you get Arrows of Biting? On my next playthrough I will want to test that.
Sirens drop up to 5 of the arrows if you kill them quickly, I think you can also buy some in Baldur's Gate..can't remember the name of the shop though.