Fewer enemies in BG:EE (WILL BE FIXED NEXT PATCH)
Cleared the firewine bridge dungeons the other night and it was way easier than i remember.Seemed to be far less kobold commandos.In another forum a poster mentioned the game has far fewer enemies and that this may be a bug.Any truth to this rumour?
edit by @Nathan: check my post on the last page for more info.
edit by @Nathan: check my post on the last page for more info.
Post edited by Jalily on
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Expected behavior: Monsters where they should be in the right amount.
I do not know if this is actually a bug or a bug fix from the old game, just thought i should mention it. In Ulcaster ruins i am used to meet around 4 groups of dire wolves and dread wolves if i remember correctly and usualy between 2 and 6 of each type. When i played through it now i met 1 dread wolf. (i met the other monsters as it should be - slimes, spiders and vampiric wolf)
- Although BGEE's random encounters do scale with level as in BG1, the behavior is not exactly the same so there will be differences between the two.
- Did you guys last play BG1 using either TuTu or BGT? Their scaling system causes a lot more monsters to appear.
I realise that the random monsters are scaled to party level, but so are they in the older versions too, and i met a lot more monsters
Im not complaining, just wondering if it is a bug or if this is how it is suposed to be?
It felt good to run through firewine with almost no kobold encounters :P last time i was there i had to hurl fireballs and sneak attack around every corner. Not sure if i miss it or not :P
One of my favorite things about Baldur's Gate and D&D in general is that things tend to make sense due to lore, rather than game convenience or player convenience.
I kinda feel like i am playing in easy mode even thogh my slider is set to core rules (i take a lot of damage when hit thogh)
The levels were tuned for normal/casual play, but i guess anyone playing on highest difficulty will expect some tough battles.
Also, the changes to spawn rates aren't making sense. It's not as if fighting a huge pack of gibberlings or xvarts at level 1 or 2 is hard - they're chumps. It doesn't make sense because -why- would a gibberling or xvart attack you alone - if they came upon a party of adventurers solo -they- would run away.
I don't believe this is a change back that is necessary for just the insane difficulty, but the normal difficulty of the game as well.
I remember these guys being tough with their magic arrows (lost many a mage to those) when you encountered 3 of them. I was a little dissapointed that I came across only single elites as I was able to concentrate all my attacks and kill them before they got more than one or two shots off.
Strangely though on the other hand I came across a dire wolf on the map where Gorion dies. It swifly killed me btw lol. I'm pretty certain you would never meet a dire wolf here in vanilla BG1.
Plus did anyone else think that the xvart village seemed a lot less populated than usual.
they have the same maximum spawned creatures in each spawn point
eg. normally Diseased Gibberling, wolves in ARE2800 should have maximum spawned creatures of 4~6
(the map south of Friendly Arm Inn)
there is a difference value between two files, encounter difficulty, many of the spawn scripts have 60 in new BGEE as to single digit value in BG, but i doubt that's the problem..
my guess is that the spawn script is not reading "maximum spawned creature" value correctly
hmm..need to dig deeper than this
UPDATE: the game did read the maximum spawned value correctly :P
I notce that the non-random enemies that always are there, are as they should be - like the baby wyverns, bears, spiders and so on. But I encounter fewer places on each map with mosters compared to the original bg1.
I did however notce that Talsoi or what they are called seemed to spawn correctly in groups of 6-8 in the cloakwood
I think that adjusting the number of spawned monsters to the difficulty slider would be a good way to go, this way players that just want to breeze through the game could set it to easy, and people that wants lots of fighting can set it to insane
and ye.. i think they intentionally tone down the spawn number in lower level..
or should i say they fixed it?
the number of spawn monsters in one location does increase with you party level as well as rest encounter
(up to the max spawn value of that location)
We noticed this too very quickly: we used to meet 3x more Bears in the beginning. At Assault Site and Lion's Road we met more monsters before. There are few monsters for multiplayer games too. My wife said that she loves that, but I loved more fights, and don't want to loose any XP.
Please redo it. Thanks.
Also, scaling the spawn density based on level isn't how it worked in BG1: it was based on party size. So that you wouldn't get swarmed running out with just Imoen to grab Viconia or Shar-Teel or something.
Sorry, I should have said the number of spawn is based on level "and" party size,
the effect of party and level take larger part in the calculation in BGEE,
which mean you should have same difficulty around mid~high level with full party,
just not low levels like 1~3
however, due to my poor skill, i cannot give u the correct formula on how the game calculate it