Which class should i play next?
skrissak
Member Posts: 24
I always play fighter/paladin and i wanna try something new. these are the classes i'm interested in
- Which class should i play next?99 votes
- Archer23.23%
- Thief27.27%
- Barbarian  9.09%
- Cleric20.20%
- Druid20.20%
0
Comments
Yeah, Archer.
It's win.
Archer is interesting but OP, especially in BG1, so crank up the difficulty if you do that. I started that way and got bored quickly.
Dual-classed Wizard Slayer/Mage would be awesome just to say you've done it.
Dual-classed (not multi) Cleric/Mage would also be cool; one of the cleric kits gives True Sight spell, plus some cleric spells (if you switch at lvl 5 you would have up to 3rd level cleric spells), more hp than average mage, and you're only about 10,000 xp lower than other mages -- not much in the grand scheme of things, a very small fraction of a level.
Also, high levels plus stealth and backstab and traps are KILLER. In SoA and ToB, I basically soloed maps. Fighter/Thief was my favorite, though. He's unstoppable.
When I get this, I'm probably going to play a mage/thief. I'd do a fighter/mage/thief, but I don't want my experience split three ways.
If you get stuck, decide with this: http://decider.skizzers.org/ !
The thief is a pretty interesting character to use, you can handily solo through the game with one. A Swashbuckler is pretty much the closest a thief gets to a Fighter or specifically the Kensai. You get all the benefits of a thief except that they aren't suited to stealth gameplay at all because it has no backstab multiplier. If you want to hide in the shadows and backstab then go for the Assassin, but they don't have many thief abilities to spend and therefore not a very good thief for opening or disarming, since they should be focusing on hide in shadows. A Bounty Hunter is incredibly interesting but laying traps is a very niche way of playing, they also don't have much to spend on thief abilities.
As for the Druid and Cleric, look back to when you played a Paladin. If you used its' divine spells and enjoyed them then you'll like either the Druid of Cleric. The Cleric kits are fairly similar to each other aside from some bonus spells, besides they are probably a tad too similar to your standard Paladin. The Druid on the other hand is your offensive Divine caster with a mix of healing spells, so you are getting a real mix of spells. I'd always chose a Druid kit because they are vastly superior to the standard Druid. Totemic Druids used to be a sound choice but their summons were scaled back in EE. Shapeshifters are pretty limited since they are at their strongest as a werewolf but they are prevented from using spells whilst in this form. They are by far the most challenging kit to play but that could be fun. Avengers are probably the best Druid Kit, you get superior shapeshift forms and 6 fairly useful mage spells to expand damaging options.
So I advise either the Swashbuckler or Avenger. If you want a straight forward fighter with thief abilities then go Swashbuckler. Or if you want a spellcaster that can heal and damage then go Avenger.
One recommendation I'd advise is the Half-Elf Ranger/Cleric multiclass. I'm not sure if it has changed in EE but the Ranger/Cleric gives you the strength of a Ranger but you get access to Cleric spells, and every druid spell possible for you level. So it is the only class which has every divine spell open to you. The only catch is that you must never go below 8 reputation and you have a limited selection of weapons to chose from (only warhammers, mace, flails or slings. Quarterstaves if you dual class) . This is a really unique and often ignored class. You'd just need confirmation that it hasn't changed in EE.
18/00 str
19 dex
backstab
pretty efficient, only downside is terrible AC due to no metal armors
People who are posting min/max/powergame builds just kinda suck the life out of the game IMHO.
The Ranger/Cleric is pretty much a Paladin that is a master of all Divine magics. Equip him with a Warhammer, Mace or Flail with a long range option of a Sling. Although why bother with a Sling when you have the full range of Divine magics at your disposal?
Your play style will have to adjust a lot but your spellbook(s) will be huge, especially if you max out your wisdom. They're the ultimate support caster, and can buff, debuff, disable, heal, summon and/or deal damage in the same combat.