Merchants don't turn hostile after a thief's stealing ability fails
Couldn't find a similiar report here, so there it is:
Current behavior:
When you fail to steal something, the merchant's trading window get closed but he doesn't turn hostile immediately. If you pause the game right after the trade window has been closed you can interrupt the merchant turning hostile by talking to him right after resuming the game.
Expected behavior:
If you fail to steal, the merchant should turn hostile and after that the trading window should get closed.
Current behavior:
When you fail to steal something, the merchant's trading window get closed but he doesn't turn hostile immediately. If you pause the game right after the trade window has been closed you can interrupt the merchant turning hostile by talking to him right after resuming the game.
Expected behavior:
If you fail to steal, the merchant should turn hostile and after that the trading window should get closed.
Post edited by Balquo on
3
Comments
If you fail, you'll get punished by loosing reputation or paying gold. If not, then nothing will happen.
In my opinion that would prevent gamers from loading/saving and trying.
In the end, you would use your ability with caution and not too often because of the risk (unless you skilled very high)
What do you think?
How about this: when you fail a pickpocket/store theft attempt, you loose reputation and the guards are summoned, but no one actually turns hostile (similar to getting caught within candlekeep, you can choose to fight the guards if you wish, or pay a fine and loose whatever you stole).
If your reputation is high, you loose more reputation at a time for getting caught (since its more of a scandal if the shiny heroes of the sword coast actually turn out to be thieves), but if your reputation already is low (3-5 or something) a guard patrol will be summoned who will simply attack immediately since you are already a well known evil-doer.
You select an item and press the "Steal" button. This leads to three different outcomes:
1) You are successful. Nothing happens, but you get the item for free. YAY.
2) You immediately fail. Normal game rules follow or @Winthal's rules/ideas take place.
3) You get the item, but still fail (and don't notice), "because the merchant finds out later", which means, that a penalty follows later when you've processed the game.
Why the simple solution? It will be an enhanced edition, not a complete remake, there are bigger fish to fry.
Can't wait to see if my thief can slip past the guards as well... I'm sure this was why potions of invisibility were in the game in the first place...